- Health & tool
60 health
Minimum tool tier 2
- Regrowth / next stage
Does not naturally respawn
Fine wood Item ID

High quality wood for fine carpentry.
Fine wood is high-quality timber obtained by chopping Birch and Oak trees with a Bronze axe or better. It is the key Black Forest-tier wood, used in the Karve, the Finewood bow, fine furniture, and many more recipes.
Overview
Fine wood is a material item in Valheim. Its in-game item ID is FineWood, which you can drop into the console with spawn FineWood to give yourself one — append a number like spawn FineWood 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | FineWood |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Fine wood at your location.
Example Commands
Spawns one Fine wood at your location.
Spawns five Fine wood at your location.
Spawns twenty Fine wood at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
60 health Minimum tool tier 2 | Does not naturally respawn | ||
140 health Minimum tool tier 2 | Does not naturally respawn |
- Health & tool
140 health
Minimum tool tier 2
- Regrowth / next stage
Does not naturally respawn
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference2 entries
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
15 sec Keep the smoke outlet clear | No added fuel 25 input capacity | |||
Any one listed ingredient; do not combine partial stacks. | Pull the lever | No fuel Conversion priority 0; higher priorities run first. |
- Input
5 ×Wood
5 ×Ancient bark
5 ×Fine wood
5 ×Core woodAny one listed ingredient; do not combine partial stacks.
- Output
1 ×Coal- Time
Pull the lever
- Fuel & capacity
No fuel
Conversion priority 0; higher priorities run first.
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Abyssal harpoon8 required; +0 per upgrade level
Abyssal razor/knife4 required; +0 per upgrade level
Banded shield10 required; +10 per upgrade level
Black Metal Battleaxe10 required; +0 per upgrade level
Black metal shield10 required; +10 per upgrade level
Black metal tower shield15 required; +10 per upgrade level
Blackmetal atgeir10 required; +0 per upgrade level
Blackmetal axe6 required; +0 per upgrade level
Blackmetal knife4 required; +0 per upgrade level
Blackmetal sword2 required; +0 per upgrade level
Finewood bow10 required; +5 per upgrade level
Huntsman bow10 required; +5 per upgrade level
Iron tower shield15 required; +10 per upgrade level
Mead horn of Odin4 required; +1 per upgrade level
Mistwalker3 required; +0 per upgrade level
Porcupine5 required; +0 per upgrade level
Serpent scale shield10 required; +10 per upgrade level
Shield of Roots10 required; +5 per upgrade level
Silver shield10 required; +10 per upgrade level
Skoll and Hati4 required; +0 per upgrade level
Snow Shovel5 required; +1 per upgrade level
Spinesnap10 required; +5 per upgrade level
Tankard5 required; +1 per upgrade level
Wooden Sword3 required; +10 per upgrade level
Used to build
Adze×10
Archery Target×4
Armour Stand×8
Armour Stand×8
Barber Station×10
Black Banner×2
Blast Furnace×20
Blue Banner×2
Blue Jute Curtain×1
Blue Jute Drapes×1
Blue, Red and White Banner×2
Bonfire×5
Butcher's Table×4
Cartography Table×10
Carved Darkwood Divider×2
Darkwood Chair×4
Dragon Bed×40
Fermenter×30
Fey Lights×2
Finewood Stack×50
Flower Garland×2
Food Preparation Table×20
Forge Cooler×25
Green Banner×2
Item Stand×4
Item Stand×4
Long Heavy Table×20
Mistletoe×1
Mortar and Pestle×6
Orange Banner×2
Personal Chest×10
Portal×20
Pots and Pans×10
Purple Banner×2
Raven Adornment×10
Raven Throne×20
Red Banner×2
Red Jute Curtain×1
Reinforced Chest×10
Rolling Pins and Cutting Boards×6
Round Table×10
Spinning Wheel×20
Stool×4
T.W.I.G.×5
Table×6
Tool Shelf×10
Treasure Chest×8
Ward×5
White and Blue Striped Banner×2
White and Red Striped Banner×2
White Banner×2
Wolf Adornment×10
Wood Bench×6
Wood Chair×4
Wood Dragon Adornment×10
Yellow Banner×2
Yule Garland×2
Yule Wreath×1
Yuleklapp×2
Yuleklapp×3
Yuleklapp×4
Destructible drops at
- Charred Tower Ruins 1 dvergr2 source definitions; CharredTowerRuins1_dvergr / dvergrprops_barrel (location prefab); CharredTowerRuins1_dvergr / dvergrprops_barrel (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev Sound Test1 source definition; DevSoundTest / shipwreck_karve_bow (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave11 source definitions; cave_shrine_endcap03 / mountainkit_chair (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (1) (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 13 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (1) (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 16 source definitions; Mistlands_Excavation1 / trader_wagon_destructable (location prefab); Mistlands_Excavation1 / dvergrprops_crate (location prefab); Mistlands_Excavation1 / dvergrprops_crate (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 26 source definitions; Mistlands_Excavation2 / trader_wagon_destructable (location prefab); Mistlands_Excavation2 / dvergrprops_crate (location prefab); Mistlands_Excavation2 / dvergrprops_crate (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 33 source definitions; Mistlands_Excavation3 / dvergrprops_crate (location prefab); Mistlands_Excavation3 / dvergrprops_crate (1) (location prefab); Mistlands_Excavation3 / dvergrprops_crate (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new5 source definitions; Mistlands_GuardTower1_new / dvergrprops_crate (location prefab); Mistlands_GuardTower1_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower1_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new5 source definitions; Mistlands_GuardTower2_new / dvergrprops_crate (location prefab); Mistlands_GuardTower2_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower2_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new7 source definitions; Mistlands_GuardTower3_new / dvergrprops_crate (location prefab); Mistlands_GuardTower3_new / dvergrprops_crate (1) (location prefab); Mistlands_GuardTower3_new / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 15 source definitions; Mistlands_Harbour1 / dvergrprops_crate (1) (location prefab); Mistlands_Harbour1 / dvergrprops_crate (3) (location prefab); Mistlands_Harbour1 / dvergrprops_crate (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 211 source definitions; cave_shrine_endcap03 / mountainkit_chair (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (1) (possible dungeon room); cave_shrine_endcap03 / mountainkit_chair (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 14 source definitions; ShipWreck01 / shipwreck_karve_bottomboards (location prefab); ShipWreck01 / shipwreck_karve_bow (location prefab); ShipWreck01 / shipwreck_karve_dragonhead (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 23 source definitions; ShipWreck02 / shipwreck_karve_bow (location prefab); ShipWreck02 / shipwreck_karve_stern (location prefab); ShipWreck02 / shipwreck_karve_bottomboards (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 34 source definitions; ShipWreck03 / shipwreck_karve_bow (location prefab); ShipWreck03 / shipwreck_karve_dragonhead (location prefab); ShipWreck03 / shipwreck_karve_bottomboards (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 47 source definitions; ShipWreck04 / shipwreck_karve_bow (location prefab); ShipWreck04 / shipwreck_karve_stern (location prefab); ShipWreck04 / shipwreck_karve_bottomboards (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)