- Health & tool
20 health
Per rock section · Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
Iron Item ID

A bar of pure iron ready to be worked.
Iron is a Swamp-era refined ingot smelted from Iron scrap at a Smelter using Coal as fuel. It is the key material for Iron-tier weapons, armor, tools, and many advanced crafting stations like the Stonecutter.
Overview
Iron is a metal item in Valheim. Its in-game item ID is Iron, which you can drop into the console with spawn Iron to give yourself one — append a number like spawn Iron 50 to spawn a stack.
In the in-game data it is tagged as Item drop, Metal, and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Iron |
| Category | Item drop |
| Subcategory | Metal, Material |
- Command reference
- spawn
Command Builder
Spawns one Iron at your location.
Example Commands
Spawns one Iron at your location.
Spawns five Iron at your location.
Spawns twenty Iron at your location.
Stats
| Type | Material |
| Weight | 12 |
| Stack size | 30 |
| Teleportable | No |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
20 health Per rock section · Minimum tool tier 0 | Does not naturally respawn |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference2 entries
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity | |||
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Ancient bark spear10 required; +5 per upgrade level
Arbalest8 required; +4 per upgrade level
Banded shield8 required; +4 per upgrade level
Battleaxe35 required; +15 per upgrade level
Carapace Breastplate5 required; +0 per upgrade level
Carapace Greaves5 required; +0 per upgrade level
Demolisher20 required; +15 per upgrade level
Eitr-weave Hood2 required; +0 per upgrade level
Horn of Celebration2 required; +1 per upgrade level
Huntsman bow20 required; +10 per upgrade level
Iron atgeir30 required; +15 per upgrade level
Iron axe20 required; +10 per upgrade level
Iron Bolt1 required; +1 per upgrade level
Iron Brooch5 required; +0 per upgrade level
Iron buckler10 required; +5 per upgrade level
Iron greaves20 required; +5 per upgrade level
Iron helmet20 required; +5 per upgrade level
Iron mace20 required; +10 per upgrade level
Iron nails1 required; +1 per upgrade level
Iron pickaxe20 required; +10 per upgrade level
Iron scale mail20 required; +5 per upgrade level
Iron sledge30 required; +15 per upgrade level
Iron sword20 required; +10 per upgrade level
Iron tower shield10 required; +5 per upgrade level
Ironhead arrow1 required; +1 per upgrade level
Jotun Bane15 required; +10 per upgrade level
Krom30 required; +15 per upgrade level
Mechanical Spring3 required; +1 per upgrade level
Mistwalker15 required; +10 per upgrade level
Nimble Anklet5 required; +0 per upgrade level
Padded cuirass10 required; +3 per upgrade level
Padded greaves10 required; +3 per upgrade level
Padded helmet10 required; +5 per upgrade level
Porcupine20 required; +2 per upgrade level
Serpent scale shield4 required; +2 per upgrade level
Silver knife2 required; +1 per upgrade level
Silver sword5 required; +3 per upgrade level
Skoll and Hati10 required; +4 per upgrade level
Skull Splittur30 required; +15 per upgrade level
Used to build
Black Forge Cooler×5
Blast Furnace×10
Cage Floor 1x1×1
Cage Floor 1x1×1
Cage Floor 2x2×2
Cage Wall 1x1×1
Cage Wall 1x1×1
Cage Wall 2x2×2
Darkwood Gate×4
Dvergr Sharp Stakes×2
Dvergr Stakewall×8
Food Preparation Table×5
Forge Tool Rack×15
Frost Foundry×15
Hot Tub×10
Iron Cooking Station×3
Iron Gate×4
Iron Stack×30
Obliterator×8
Personal Chest×8
Pots and Pans×5
Reinforced Chest×2
Shield Generator×5
Smith's Anvil×20
Standing Blue-burning Iron Torch×2
Standing Green-burning Iron Torch×2
Standing Iron Torch×2
Stone Oven×15
Stonecutter×2
Tool Shelf×4
Vice×5
Wood Iron Beam×1
Wood Iron Beam 26°×1
Wood Iron Beam 45°×1
Wood Iron Beam 67°×1
Wood Iron Pole×1
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave4 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 24 source definitions; cave_shrine_start02_ice / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02_ice_corridor / MountainKit_wood_gate (possible dungeon room); cave_shrine_start02 / MountainKit_wood_gate (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)