- Possible drops
- Health & tool
60 health
Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
Ancient bark Item ID

An ancient and sturdy material.
Ancient bark is a Swamp-era material gathered by chopping Ancient trees with a Bronze axe or better. It is used in many Iron-tier recipes including the Battleaxe, Iron sledge, Karve and Longship.
Overview
Ancient bark is a material item in Valheim. Its in-game item ID is ElderBark, which you can drop into the console with spawn ElderBark to give yourself one — append a number like spawn ElderBark 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | ElderBark |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Ancient bark at your location.
Example Commands
Spawns one Ancient bark at your location.
Spawns five Ancient bark at your location.
Spawns twenty Ancient bark at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
60 health Minimum tool tier 0 | Does not naturally respawn |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
Any one listed ingredient; do not combine partial stacks. | Pull the lever | No fuel Conversion priority 0; higher priorities run first. |
- Input
5 ×Wood
5 ×Ancient bark
5 ×Fine wood
5 ×Core woodAny one listed ingredient; do not combine partial stacks.
- Output
1 ×Coal- Time
Pull the lever
- Fuel & capacity
No fuel
Conversion priority 0; higher priorities run first.
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Ancient bark spear10 required; +5 per upgrade level
Battleaxe30 required; +5 per upgrade level
Crystal battleaxe40 required; +5 per upgrade level
Draugr Fang bow10 required; +5 per upgrade level
Fang spear10 required; +5 per upgrade level
Frostner10 required; +0 per upgrade level
Iron Brooch5 required; +0 per upgrade level
Iron buckler4 required; +1 per upgrade level
Iron sledge10 required; +2 per upgrade level
Root harnesk10 required; +5 per upgrade level
Root leggings10 required; +5 per upgrade level
Root mask10 required; +5 per upgrade level
Used to build
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–30. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 20–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–30. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 20–30. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)