- Possible drops
1 ×Flint- Health & tool
Pick by hand
- Regrowth / next stage
4 h
Flint Item ID

Can be shaped into sharp blades.
Flint is a stone material picked up from beaches and shorelines across the Meadows. It is used in early-game tools like the Flint axe, Flint knife, and Flint spear, plus arrows.
Overview
Flint is a material item in Valheim. Its in-game item ID is Flint, which you can drop into the console with spawn Flint to give yourself one — append a number like spawn Flint 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Flint |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Flint at your location.
Example Commands
Spawns one Flint at your location.
Spawns five Flint at your location.
Spawns twenty Flint at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 30 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | 4 h |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used in recipes
Used to build
Possible chest loot at
- Dev House 11 source definition; DevHouse1 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 50–50. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / TreasureChest_meadows_02 (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / TreasureChest_meadows_01 (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathall / TreasureChest_meadows (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (1) (possible dungeon room); meadowsvillage_greathall / TreasureChest_meadows (2) (possible dungeon room); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)