- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
Scrap iron Item ID

It's old and rusty but can be smelted and used again.
Iron scrap is the rusted Iron form mined from Muddy scrap piles inside Sunken Crypts in the Swamp. Smelting it in a Smelter produces Iron, the key Swamp-era metal.
Overview
Scrap iron is a ore item in Valheim. Its in-game item ID is IronScrap, which you can drop into the console with spawn IronScrap to give yourself one — append a number like spawn IronScrap 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Ore.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | IronScrap |
| Category | Item drop |
| Subcategory | Ore |
- Command reference
- spawn
Command Builder
Spawns one Scrap iron at your location.
Example Commands
Spawns one Scrap iron at your location.
Spawns five Scrap iron at your location.
Spawns twenty Scrap iron at your location.
Stats
| Type | Material |
| Weight | 10 |
| Stack size | 30 |
| Teleportable | No |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference5 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
5 health Per rock section · Minimum tool tier 0 | Does not naturally respawn |
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
- Health & tool
5 health
Per rock section · Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity |
- Input
1 ×Scrap iron- Output
1 ×Iron- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Dropped by
Biomes via creature drops
Destructible drops at
- Hildir plainsfortress29 source definitions; plainsfortress_Hildir_Start / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 19 source definitions; dvergr_room_endcap03 / dvergrprops_pickaxe (possible dungeon room); dvergr_room_endcap03 / dvergrprops_pickaxe (1) (possible dungeon room); dvergr_room_endcap03 / dvergrprops_pickaxe (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 29 source definitions; dvergr_room_endcap03 / dvergrprops_pickaxe (possible dungeon room); dvergr_room_endcap03 / dvergrprops_pickaxe (1) (possible dungeon room); dvergr_room_endcap03 / dvergrprops_pickaxe (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 10–20. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)