- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
Birch seeds Item ID

Plant them to grow a birch tree.
Birch seeds are tree seeds gathered by chopping Birch trees. They can be planted with the Cultivator to grow new Birch trees, which yield Fine wood when felled with a Bronze axe or better.
Overview
Birch seeds is a seed item in Valheim. Its in-game item ID is BirchSeeds, which you can drop into the console with spawn BirchSeeds to give yourself one — append a number like spawn BirchSeeds 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Seed.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | BirchSeeds |
| Category | Item drop |
| Subcategory | Seed |
- Command reference
- spawn
Command Builder
Spawns one Birch seeds at your location.
Example Commands
Spawns one Birch seeds at your location.
Spawns five Birch seeds at your location.
Spawns twenty Birch seeds at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 100 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Gathering & resource nodes
Full reference4 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
1–2 per selection 1–2 per selection 1–2 per selection 2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 | ||
1–2 per selection 1–2 per selection 1–2 per selection 1–2 selections · 50% table roll | 80 health Minimum tool tier 2 |
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
- Possible drops
1–2 per selection
1–2 per selection
1–2 per selection
1–2 selections · 50% table roll
- Health & tool
80 health
Minimum tool tier 2
- Regrowth / next stage
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Farming & plant growth
Full reference1 entry
| Plant | Planting cost | Grows into | Growth time | Where & how |
|---|---|---|---|---|
Birch Sapling | 1 h 23 min 20 sec–1 h 56 min 40 sec |
- Planting cost
1 ×Birch seeds- Growth time
1 h 23 min 20 sec–1 h 56 min 40 sec
- Where & how
Growth times are base ranges. The growth radius is an obstacle check, not a guaranteed center-to-center planting distance. Farming skill and world modifiers can change harvests.
Taming & breeding
Full reference1 entry
| Animal / egg | Food & taming | Breeding requirements | Offspring & growth |
|---|---|---|---|
Fewer than 10 within 10 m Partner within 4 m · fed and calm; adults and offspring count toward the limit | 1 min pregnancy after successful breeding |
- Food & taming
- Breeding requirements
Fewer than 10 within 10 m
Partner within 4 m · fed and calm; adults and offspring count toward the limit
- Offspring & growth
1 min pregnancy after successful breeding
Animals need food and calm conditions to make taming or breeding progress. Keep the area active by staying nearby. Pregnancy time starts after successful breeding; it is not the full interval between births.
Eaten by
Possible chest loot at
- Dev House 32 source definitions; DevHouse3 / piece_chest_blackmetal (location prefab); DevHouse3 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 42 source definitions; DevHouse4 / piece_chest_blackmetal (location prefab); DevHouse4 / piece_chest_blackmetal (4) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)