- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Bone fragments Item ID

A pile of shattered bones.
Bone fragments are common drops from all Skeletons in the Black Forest and Burial Chambers. They are used as a building material in many early structures and as a crafting ingredient for capes, the Stagbreaker, and several other early items.
Overview
Bone fragments is a material item in Valheim. Its in-game item ID is BoneFragments, which you can drop into the console with spawn BoneFragments to give yourself one — append a number like spawn BoneFragments 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | BoneFragments |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Bone fragments at your location.
Example Commands
Spawns one Bone fragments at your location.
Spawns five Bone fragments at your location.
Spawns twenty Bone fragments at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Gathering & resource nodes
Full reference5 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking | ||
Possible extra harvest: 1 per selection; 1 selections, 50.6% table roll. | Pick by hand | Does not regrow after picking |
- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
- Possible drops
Possible extra harvest: 1 per selection; 1 selections, 50.6% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Dropped by
Used in recipes
Bone Bolt8 required; +1 per upgrade level
Bone tower shield10 required; +5 per upgrade level
Club0 required; +5 per upgrade level
Dead Raiser10 required; +5 per upgrade level
Deer hide cape5 required; +5 per upgrade level
Leather helmet0 required; +5 per upgrade level
Leather pants0 required; +5 per upgrade level
Leather tunic0 required; +5 per upgrade level
Lox Fur Hood4 required; +2 per upgrade level
Lox Fur Jacket8 required; +4 per upgrade level
Lox Fur Trousers8 required; +4 per upgrade level
Spinesnap40 required; +20 per upgrade level
Stagbreaker0 required; +10 per upgrade level
Troll hide cape10 required; +5 per upgrade level
Troll leather helmet3 required; +1 per upgrade level
Biomes via creature drops
Pickable at locations
- Crypt 25 source definitions; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains01 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains02 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains01 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains02 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains01 (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRemains02 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 11 source definition; Dolmen01 / Pickable_ForestCryptRemains01 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 21 source definition; Dolmen02 / Pickable_ForestCryptRemains01 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 32 source definitions; Dolmen03 / Pickable_ForestCryptRemains01 (location prefab); Dolmen03 / Pickable_ForestCryptRemains02 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave31 source definitions; cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains01 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 237 source definitions; cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains03 (1) (possible dungeon room); cave_shrine_lootencap06 / Pickable_ForestCryptRemains01 (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Grave 11 source definition; MountainGrave01 / Pickable_MountainRemains01_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 12 source definitions; ShipSetting01 / Pickable_ForestCryptRemains01 (location prefab); ShipSetting01 / Pickable_ForestCryptRemains02 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 23 source definitions; TrollCave02 / Pickable_ForestCryptRemains01 (location prefab); TrollCave02 / Pickable_ForestCryptRemains02 (location prefab); TrollCave02 / Pickable_ForestCryptRemains03 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Goblin Camp 29 source definitions; gobvill_guardplatform / goblin_woodwall_2m_ribs (possible dungeon room); gobvill_tent1 / goblin_woodwall_2m_ribs (possible dungeon room); gobvill_hut02 / goblin_woodwall_2m_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave6 source definitions; cave_shrine_endcap01 / lox_ribs (possible dungeon room); cave_shrine_endcap01 / lox_ribs (1) (possible dungeon room); cave_shrine_endcap04 / lox_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress4 source definitions; plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (1) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 136 source definitions; MorgenHole1 / asksvin_carrion (location prefab); MorgenHole1 / asksvin_carrion (5) (location prefab); MorgenHole1 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 2–15, 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 236 source definitions; MorgenHole2 / asksvin_carrion (location prefab); MorgenHole2 / asksvin_carrion (5) (location prefab); MorgenHole2 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 2–15, 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 336 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 2–15, 5–15. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 26 source definitions; cave_shrine_endcap01 / lox_ribs (possible dungeon room); cave_shrine_endcap01 / lox_ribs (1) (possible dungeon room); cave_shrine_endcap04 / lox_ribs (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 310 source definitions; StoneTower3 / goblin_woodwall_2m_ribs (location prefab); StoneTower3 / goblin_woodwall_2m_ribs (1) (location prefab); StoneTower3 / goblin_woodwall_2m_ribs (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Tar Pit 19 source definitions; TarPit1 / lox_ribs (1) (location prefab); TarPit1 / lox_ribs (2) (location prefab); TarPit1 / lox_ribs (4) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Tar Pit 210 source definitions; TarPit2 / lox_ribs (3) (location prefab); TarPit2 / lox_ribs (4) (location prefab); TarPit2 / lox_ribs (5) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Tar Pit 39 source definitions; TarPit3 / lox_ribs (3) (location prefab); TarPit3 / lox_ribs (4) (location prefab); TarPit3 / lox_ribs (6) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Volture Nest6 source definitions; VoltureNest / asksvin_carrion (location prefab); VoltureNest / asksvin_carrion (1) (location prefab); VoltureNest / asksvin_carrion (2) (location prefab); more in source tables. Serialized stack ranges: 2–15. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 10–15. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)