Hildir_plainsfortress Location ID
Location IDHildir_plainsfortress· Plains
Hildir_plainsfortress is a Valheim world location that spawns in the plains biome, identified internally as Hildir_plainsfortress.
World generation places up to 3 per world, with terrain constraints (altitude 8–1000 m; terrain delta 0–4 m), and an exclusion radius of 32m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Creatures you may encounter near Hildir_plainsfortress, based on the biome it spawns in.
| Location ID | Hildir_plainsfortress |
| Biome | Plains |
| Max Per World | 3 |
| Min Distance | 3000 m |
| Terrain | Altitude 8–1000 m; terrain delta 0–4 m |
| Size | 32 |
- GoblinCamp1
GoblinCamp1 - GoblinCamp2
GoblinCamp2 - GoblinKing
GoblinKing - Ruin3
Ruin3 - Runestone_Plains
Runestone_Plains - ShipWreck02
ShipWreck02 - ShipWreck03
ShipWreck03 - ShipWreck04
ShipWreck04 - StoneHenge1
StoneHenge1 - StoneHenge2
StoneHenge2 - StoneHenge3
StoneHenge3 - StoneHenge4
StoneHenge4 - StoneHenge5
StoneHenge5 - StoneHenge6
StoneHenge6 - StoneHouse1_heath
StoneHouse1_heath - StoneHouse2_heath
StoneHouse2_heath - StoneHouse5_heath
StoneHouse5_heath - StoneTower1
StoneTower1 - StoneTower2
StoneTower2 - StoneTower3
StoneTower3 - StoneTower4
StoneTower4 - TarPit1
TarPit1 - TarPit2
TarPit2 - TarPit3
TarPit3
- Enabled for placement
- Yes
- Resolved location-content sources
- 169
- Eligible room prefabs
- 33
Black Marble51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments4 source definitions; plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (1) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Deer hide4 source definitions; plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (3) (possible dungeon room); plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (4) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony / goblin_roof_45d (3) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Scrap iron29 source definitions; plainsfortress_Hildir_Start / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood75 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
<color=orange>Zil & Thungr</color>1 source definition; plainsfortress_Hildir_Start / Spawner_GoblinBrute_Hildir (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Fuling16 source definitions; plainsfortress_Hildir_Start / Spawner_Goblin (possible dungeon room); plainsfortress_Hildir_Start / Spawner_Goblin (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_Goblin (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Fuling Shaman9 source definitions; plainsfortress_Hildir_Start / Spawner_GoblinShaman (possible dungeon room); plainsfortress_Hildir_Start / Spawner_GoblinShaman (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_GoblinShaman (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Spear Fuling18 source definitions; plainsfortress_Hildir_Start / Spawner_GoblinArcher (possible dungeon room); plainsfortress_Hildir_Start / Spawner_GoblinArcher (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_GoblinArcher (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Barley9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Marble12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black metal scrap9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Chain3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Coins12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 10–40, 11–66. Conditions and weights are in the source tables; content is not guaranteed.
Egg3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Needle9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Sharpening stone9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Atgeir9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 209)
- index
index - 209
- prefab Name
m_prefabName - Hildir_plainsfortress
- prefab Hash
prefabHash - 441519708
- name
m_name - Hildir_plainsfortress
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 3
- prioritized
m_prioritized - Yes
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 16
- biome Area
m_biomeArea - 2
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 3000
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 0
- max Distance
m_maxDistance - 0
- min Altitude
m_minAltitude - 8
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 4
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 0
- forest Treshold Max
m_forestTresholdMax - 1
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - No
- interior Radius
m_interiorRadius - 0
- exterior Radius
m_exteriorRadius - 32
- clear Area
m_clearArea - Yes
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0