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Hildir_plainsfortress Location ID

Location IDHildir_plainsfortress· Plains

The location ID and world-generation details for Hildir_plainsfortress in Valheim — the biome it spawns in and how many appear per world.
Overview

Hildir_plainsfortress is a Valheim world location that spawns in the plains biome, identified internally as Hildir_plainsfortress.

World generation places up to 3 per world, with terrain constraints (altitude 8–1000 m; terrain delta 0–4 m), and an exclusion radius of 32m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Plains

Creatures you may encounter near Hildir_plainsfortress, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Resolved location-content sources
169
Eligible room prefabs
33
Location biomes (1)
Possible destructible drops (8)
  • Black Marble

    51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Marble

    51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Metal

    51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Metal

    51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Bone fragments

    4 source definitions; plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (1) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony1 / goblin_woodwall_2m_ribs (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Deer hide

    4 source definitions; plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (3) (possible dungeon room); plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (4) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony / goblin_roof_45d (3) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Scrap iron

    29 source definitions; plainsfortress_Hildir_Start / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (possible dungeon room); plainsfortress_Hildir_Floor0 / dungeon_sunkencrypt_irongate_rusty (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Wood

    75 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Location-specific creature spawners (4)
  • <color=orange>Zil & Thungr</color>

    1 source definition; plainsfortress_Hildir_Start / Spawner_GoblinBrute_Hildir (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Fuling

    16 source definitions; plainsfortress_Hildir_Start / Spawner_Goblin (possible dungeon room); plainsfortress_Hildir_Start / Spawner_Goblin (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_Goblin (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Fuling Shaman

    9 source definitions; plainsfortress_Hildir_Start / Spawner_GoblinShaman (possible dungeon room); plainsfortress_Hildir_Start / Spawner_GoblinShaman (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_GoblinShaman (possible dungeon room); more in source tables. Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Spear Fuling

    18 source definitions; plainsfortress_Hildir_Start / Spawner_GoblinArcher (possible dungeon room); plainsfortress_Hildir_Start / Spawner_GoblinArcher (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / Spawner_GoblinArcher (possible dungeon room); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.

Possible chest loot (13)
  • Amber Pearl

    3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.

  • Barley

    9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Marble

    12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Marble

    12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Metal

    12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black Metal

    12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Black metal scrap

    9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Chain

    3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Coins

    12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 10–40, 11–66. Conditions and weights are in the source tables; content is not guaranteed.

  • Egg

    3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Needle

    9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Sharpening stone

    9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Wooden Atgeir

    9 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Floor1 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 209)
index index
209
prefab Name m_prefabName
Hildir_plainsfortress
prefab Hash prefabHash
441519708
name m_name
Hildir_plainsfortress
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
3
prioritized m_prioritized
Yes
center First m_centerFirst
No
unique m_unique
No
biome m_biome
16
biome Area m_biomeArea
2
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
3000
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
8
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
4
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
0
forest Treshold Max m_forestTresholdMax
1
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
32
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0