TrollCave02 Location ID
About
TrollCave02 is a randomly-generated Troll cave in the Black Forest. Inside, a Forest Troll guards chests with Coins, Amber, Bronze nails, and other early loot.
Overview
TrollCave02 is a Valheim world location that spawns in the black forest biome, identified internally as TrollCave02.
World generation places up to 200 per world, with terrain constraints (altitude 3–1000 m; terrain delta 5–10 m), and an exclusion radius of 12m, which is why some seeds have far more of them than others.
The data tags it as interior randomly generated.
| Location ID | TrollCave02 |
| Biome | Black Forest |
| Category | Interior randomly generated |
| Max Per World | 200 |
| Min Distance | 256 m |
| Terrain | Altitude 3–1000 m; terrain delta 5–10 m |
| Size | 12 |
Creatures in the Black Forest
Creatures you may encounter near TrollCave02, based on the biome it spawns in.
Other Locations in These Biomes
- Crypt 2
- Crypt 3
- Crypt 4
- Dolmen 1
- Dolmen 2
- Dolmen 3
- GD King
- Greydwarf camp 1
- Greydwarf camp 2
- Greydwarf camp 3
- Hildir crypt
- Pillar 1
- Pillar 2
- Ruin 1
- Ruin 2
- Runestone Black Forest
- Runestone Greydwarfs
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone House 1
- Stone House 2
- Stone House 3
- Stone House 4
- Stone House 5
- Stone Tower Ruins 3
- Stone Tower Ruins 7
- Stone Tower Ruins 8
- Stone Tower Ruins 9
- Stone Tower Ruins 10
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 52
- Eligible room prefabs
- 0
Location biomes
Location-specific creature spawners
Possible chest loot
Amber2 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 10–15. Conditions and weights are in the source tables; content is not guaranteed.
Bronze4 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze4 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins4 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 5–30, 20–50. Conditions and weights are in the source tables; content is not guaranteed.
Deer hide2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Feathers2 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Flinthead arrow2 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Iron4 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron4 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Leather scraps2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 3–5. Conditions and weights are in the source tables; content is not guaranteed.
Ruby2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Stone2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Wood2 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Spear2 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Amber9 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl9 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments3 source definitions; TrollCave02 / Pickable_ForestCryptRemains01 (location prefab); TrollCave02 / Pickable_ForestCryptRemains02 (location prefab); TrollCave02 / Pickable_ForestCryptRemains03 (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins9 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
Ruby9 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Yellow mushroom16 source definitions; TrollCave02 / Pickable_Mushroom_yellow (location prefab); TrollCave02 / Pickable_Mushroom_yellow (1) (location prefab); TrollCave02 / Pickable_Mushroom_yellow (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 3–1,000 m
- Minimum spacing from similar locations
- 256 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)