Hildir_crypt Location ID
The location ID and world-generation details for Hildir_crypt in Valheim — the biome it spawns in and how many appear per world.
About
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Overview
Hildir_crypt is a Valheim world location that spawns in the black forest biome, identified internally as Hildir_crypt.
World generation places up to 3 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–2 m), and an exclusion radius of 18m, which is why some seeds have far more of them than others.
| Location ID | Hildir_crypt |
| Biome | Black Forest |
| Max Per World | 3 |
| Min Distance | 3000 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–2 m |
| Size | 18 |
Creatures in the Black Forest
Creatures you may encounter near Hildir_crypt, based on the biome it spawns in.
Other Locations in These Biomes
- Crypt 2
- Crypt 3
- Crypt 4
- Dolmen 1
- Dolmen 2
- Dolmen 3
- GD King
- Greydwarf camp 1
- Greydwarf camp 2
- Greydwarf camp 3
- Pillar 1
- Pillar 2
- Ruin 1
- Ruin 2
- Runestone Black Forest
- Runestone Greydwarfs
- Ship Wreck 2
- Ship Wreck 3
- Ship Wreck 4
- Stone House 1
- Stone House 2
- Stone House 3
- Stone House 4
- Stone House 5
- Stone Tower Ruins 3
- Stone Tower Ruins 7
- Stone Tower Ruins 8
- Stone Tower Ruins 9
- Stone Tower Ruins 10
- Troll Cave
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 148
- Eligible room prefabs
- 15
Location biomes
Location-specific creature spawners
Brenna3 source definitions; forestcrypt_chamber_hildir / Spawner_Skeleton_hildir_bossroom (possible dungeon room); forestcrypt_EndCap2_hildir / Spawner_Skeleton_hildir (possible dungeon room); forestcrypt_EndCap3_hildir / Spawner_Skeleton_hildir (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ghost1 source definition; forestcrypt_Chasm01 / Spawner_Ghost (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton20 source definitions; Hildir_crypt / Spawner_Skeleton (location prefab); Hildir_crypt / Spawner_Skeleton_respawn_30 (location prefab); Hildir_crypt / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible destructible drops
Feathers1 source definition; Hildir_crypt / Crow (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Wood29 source definitions; forestcrypt_entrance_large / root08 (possible dungeon room); forestcrypt_entrance_large / root11 (possible dungeon room); forestcrypt_entrance_large / root12 (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Possible pickable items
Amber11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments1 source definition; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
Ruby11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Surtling core1 source definition; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Yellow mushroom76 source definitions; forestcrypt_room1 / Pickable_Mushroom_yellow (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (1) (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Amber1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Feathers1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
Flinthead arrow1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ruby1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 1–1,000 m
- Minimum distance from world center
- 3,000 m
- Maximum distance from world center
- 8,000 m
- Minimum spacing from similar locations
- 3,000 m
- Map marker
- Shown when placed in the world
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)