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Hildir_crypt Location ID

Location IDHildir_crypt· Black Forest

The location ID and world-generation details for Hildir_crypt in Valheim — the biome it spawns in and how many appear per world.
Overview

Hildir_crypt is a Valheim world location that spawns in the black forest biome, identified internally as Hildir_crypt.

World generation places up to 3 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–2 m), and an exclusion radius of 18m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Black Forest

Creatures you may encounter near Hildir_crypt, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Resolved location-content sources
148
Eligible room prefabs
15
Location biomes (1)
Location-specific creature spawners (3)
  • <color=orange>Brenna</color>

    3 source definitions; forestcrypt_chamber_hildir / Spawner_Skeleton_hildir_bossroom (possible dungeon room); forestcrypt_EndCap2_hildir / Spawner_Skeleton_hildir (possible dungeon room); forestcrypt_EndCap3_hildir / Spawner_Skeleton_hildir (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Ghost

    1 source definition; forestcrypt_Chasm01 / Spawner_Ghost (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Skeleton

    20 source definitions; Hildir_crypt / Spawner_Skeleton (location prefab); Hildir_crypt / Spawner_Skeleton_respawn_30 (location prefab); Hildir_crypt / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.

Possible destructible drops (3)
  • Feathers

    1 source definition; Hildir_crypt / Crow (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Skeleton

    4 source definitions; forestcrypt_chamber_hildir / crypt_skeleton_chest (possible dungeon room); forestcrypt_chamber_hildir / crypt_skeleton_chest (1) (possible dungeon room); forestcrypt_chamber_hildir / crypt_skeleton_chest (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Wood

    29 source definitions; forestcrypt_entrance_large / root08 (possible dungeon room); forestcrypt_entrance_large / root11 (possible dungeon room); forestcrypt_entrance_large / root12 (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.

Possible pickable items (7)
  • Amber

    11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.

  • Amber Pearl

    11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Bone fragments

    1 source definition; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Coins

    11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.

  • Ruby

    11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Surtling core

    1 source definition; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Yellow mushroom

    76 source definitions; forestcrypt_room1 / Pickable_Mushroom_yellow (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (1) (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Possible chest loot (10)
  • Amber

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.

  • Bronze

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Bronze

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Coins

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.

  • Feathers

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.

  • Flinthead arrow

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.

  • Iron

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Iron

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

  • Ruby

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.

  • Silver necklace

    1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 208)
index index
208
prefab Name m_prefabName
Hildir_crypt
prefab Hash prefabHash
1138437209
name m_name
Hildir_crypt
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
3
prioritized m_prioritized
Yes
center First m_centerFirst
No
unique m_unique
No
biome m_biome
8
biome Area m_biomeArea
2
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
3000
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
3000
max Distance m_maxDistance
8000
min Altitude m_minAltitude
1
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
2
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
0
forest Treshold Max m_forestTresholdMax
1
icon Always m_iconAlways
No
icon Placed m_iconPlaced
Yes
interior Radius m_interiorRadius
21
exterior Radius m_exteriorRadius
18
clear Area m_clearArea
No
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0