Hildir_crypt Location ID
Location IDHildir_crypt· Black Forest
Hildir_crypt is a Valheim world location that spawns in the black forest biome, identified internally as Hildir_crypt.
World generation places up to 3 per world, with terrain constraints (altitude 1–1000 m; terrain delta 0–2 m), and an exclusion radius of 18m, which is why some seeds have far more of them than others.
Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.
Creatures you may encounter near Hildir_crypt, based on the biome it spawns in.
| Location ID | Hildir_crypt |
| Biome | Black Forest |
| Max Per World | 3 |
| Min Distance | 3000 m |
| Terrain | Altitude 1–1000 m; terrain delta 0–2 m |
| Size | 18 |
- Crypt2
Crypt2 - Crypt3
Crypt3 - Crypt4
Crypt4 - Dolmen01
Dolmen01 - Dolmen02
Dolmen02 - Dolmen03
Dolmen03 - GDKing
GDKing - Greydwarf_camp1
Greydwarf_camp1 - Greydwarf_camp2
Greydwarf_camp2 - Greydwarf_camp3
Greydwarf_camp3 - Pillar1
Pillar1 - Pillar2
Pillar2 - Ruin1
Ruin1 - Ruin2
Ruin2 - Runestone_BlackForest
Runestone_BlackForest - Runestone_Greydwarfs
Runestone_Greydwarfs - ShipWreck02
ShipWreck02 - ShipWreck03
ShipWreck03 - ShipWreck04
ShipWreck04 - StoneHouse1
StoneHouse1 - StoneHouse2
StoneHouse2 - StoneHouse3
StoneHouse3 - StoneHouse4
StoneHouse4 - StoneHouse5
StoneHouse5 - StoneTowerRuins03
StoneTowerRuins03 - StoneTowerRuins07
StoneTowerRuins07 - StoneTowerRuins08
StoneTowerRuins08 - StoneTowerRuins09
StoneTowerRuins09 - StoneTowerRuins10
StoneTowerRuins10 - TrollCave
TrollCave
- Enabled for placement
- Yes
- Resolved location-content sources
- 148
- Eligible room prefabs
- 15
<color=orange>Brenna</color>3 source definitions; forestcrypt_chamber_hildir / Spawner_Skeleton_hildir_bossroom (possible dungeon room); forestcrypt_EndCap2_hildir / Spawner_Skeleton_hildir (possible dungeon room); forestcrypt_EndCap3_hildir / Spawner_Skeleton_hildir (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ghost1 source definition; forestcrypt_Chasm01 / Spawner_Ghost (possible dungeon room). Serialized level ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton20 source definitions; Hildir_crypt / Spawner_Skeleton (location prefab); Hildir_crypt / Spawner_Skeleton_respawn_30 (location prefab); Hildir_crypt / Spawner_Skeleton (1) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Feathers1 source definition; Hildir_crypt / Crow (location prefab). Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton4 source definitions; forestcrypt_chamber_hildir / crypt_skeleton_chest (possible dungeon room); forestcrypt_chamber_hildir / crypt_skeleton_chest (1) (possible dungeon room); forestcrypt_chamber_hildir / crypt_skeleton_chest (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wood29 source definitions; forestcrypt_entrance_large / root08 (possible dungeon room); forestcrypt_entrance_large / root11 (possible dungeon room); forestcrypt_entrance_large / root12 (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Amber11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–5. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bone fragments1 source definition; forestcrypt_EndCap3 / Pickable_ForestCryptRemains03 (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 5–20. Conditions and weights are in the source tables; content is not guaranteed.
Ruby11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Surtling core1 source definition; forestcrypt_EndCap3 / Pickable_SurtlingCoreStand (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Yellow mushroom76 source definitions; forestcrypt_room1 / Pickable_Mushroom_yellow (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (1) (possible dungeon room); forestcrypt_room1 / Pickable_Mushroom_yellow (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Amber1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Bronze1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 10–30. Conditions and weights are in the source tables; content is not guaranteed.
Feathers1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
Flinthead arrow1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Iron1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Ruby1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver necklace1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Download full source tables (JSON)
Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.
Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.
World generation ((LocationList), index 208)
- index
index - 208
- prefab Name
m_prefabName - Hildir_crypt
- prefab Hash
prefabHash - 1138437209
- name
m_name - Hildir_crypt
- source List
sourceList - (LocationList)
- source Sort Order
sourceSortOrder - 3
- enable
m_enable - Yes
- quantity
m_quantity - 3
- prioritized
m_prioritized - Yes
- center First
m_centerFirst - No
- unique
m_unique - No
- biome
m_biome - 8
- biome Area
m_biomeArea - 2
- group
m_group - Empty
- min Distance From Similar
m_minDistanceFromSimilar - 3000
- group Max
m_groupMax - Empty
- max Distance From Similar
m_maxDistanceFromSimilar - 0
- min Distance
m_minDistance - 3000
- max Distance
m_maxDistance - 8000
- min Altitude
m_minAltitude - 1
- max Altitude
m_maxAltitude - 1000
- min Distance From Center
m_minDistanceFromCenter - 0
- max Distance From Center
m_maxDistanceFromCenter - 0
- min Terrain Delta
m_minTerrainDelta - 0
- max Terrain Delta
m_maxTerrainDelta - 2
- minimum Vegetation
m_minimumVegetation - 0
- maximum Vegetation
m_maximumVegetation - 1
- in Forest
m_inForest - No
- forest Treshold Min
m_forestTresholdMin - 0
- forest Treshold Max
m_forestTresholdMax - 1
- icon Always
m_iconAlways - No
- icon Placed
m_iconPlaced - Yes
- interior Radius
m_interiorRadius - 21
- exterior Radius
m_exteriorRadius - 18
- clear Area
m_clearArea - No
- surround Check Vegetation
m_surroundCheckVegetation - No
- surround Check Distance
m_surroundCheckDistance - 20
- surround Check Layers
m_surroundCheckLayers - 2
- surround Better Than Average
m_surroundBetterThanAverage - 0