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DevWallAsh Location ID

Location IDDevWallAsh· Ashlands

The location ID and world-generation details for DevWallAsh in Valheim — the biome it spawns in and how many appear per world.
Overview

DevWallAsh is a Valheim world location that spawns in the ashlands biome, identified internally as DevWallAsh.

World generation places up to 5 per world, with terrain constraints (altitude 1–300 m; terrain delta 0–40 m), and an exclusion radius of 10m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Ashlands

Creatures you may encounter near DevWallAsh, based on the biome it spawns in.

Additional game data
Enabled for placement
No
Possible pickable items (no catalog page)
VineberrySeeds: 6 source definitions; DevWallAsh / VineAsh (location prefab); DevWallAsh / VineAsh (1) (location prefab); DevWallAsh / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Resolved location-content sources
216
Eligible room prefabs
0
Location biomes (1)
Possible pickable items (1)
  • Vineberry Cluster

    6 source definitions; DevWallAsh / VineAsh (location prefab); DevWallAsh / VineAsh (1) (location prefab); DevWallAsh / VineAsh (2) (location prefab); more in source tables. Serialized stack ranges: 3–3. Conditions and weights are in the source tables; content is not guaranteed.

Possible destructible drops (1)
  • Grausten

    204 source definitions; DevWallAsh / Ashlands_Floor (47) (location prefab); DevWallAsh / Ashlands_Floor (99) (location prefab); DevWallAsh / Ashlands_Floor (131) (location prefab); more in source tables. Serialized stack ranges: 0–0. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 172)
index index
172
prefab Name m_prefabName
DevWallAsh
prefab Hash prefabHash
-1685710397
name m_name
DevWallAsh
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
No
quantity m_quantity
5
prioritized m_prioritized
Yes
center First m_centerFirst
No
unique m_unique
No
biome m_biome
32
biome Area m_biomeArea
2
group m_group
FaderBoss
min Distance From Similar m_minDistanceFromSimilar
2048
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
1
max Altitude m_maxAltitude
300
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
40
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
0.5
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
0
forest Treshold Max m_forestTresholdMax
0
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
10
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0