Deer hide Item ID

A cleaned hide from a deer.
Deer hide is a hide dropped by Deer in the Meadows. It is one of Valheim's most-used early materials, required for the entire Leather set, the Knife, the Hammer, capes, and many more crafts.
Overview
Deer hide is a material item in Valheim. Its in-game item ID is DeerHide, which you can drop into the console with spawn DeerHide to give yourself one — append a number like spawn DeerHide 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | DeerHide |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Deer hide at your location.
Example Commands
Spawns one Deer hide at your location.
Spawns five Deer hide at your location.
Spawns twenty Deer hide at your location.
Stats
| Type | Material |
| Weight | 1 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Dropped by
Used in recipes
Bronze helmet2 required; +0 per upgrade level
Bronze plate cuirass2 required; +0 per upgrade level
Bronze plate leggings2 required; +0 per upgrade level
Bronze spear2 required; +1 per upgrade level
Celebratory Cap2 required; +1 per upgrade level
Crude bow0 required; +1 per upgrade level
Deer hide cape4 required; +4 per upgrade level
Draugr Fang bow2 required; +2 per upgrade level
Finewood bow2 required; +2 per upgrade level
Huntsman bow2 required; +2 per upgrade level
Iron greaves2 required; +0 per upgrade level
Iron helmet2 required; +0 per upgrade level
Iron scale mail2 required; +0 per upgrade level
Leather helmet6 required; +6 per upgrade level
Leather pants6 required; +6 per upgrade level
Leather tunic6 required; +6 per upgrade level
Root harnesk2 required; +0 per upgrade level
Root leggings2 required; +0 per upgrade level
Biomes via creature drops
Used to build
Destructible drops at
- Goblin Camp 247 source definitions; gobvill_guardtower / goblin_roof_45d (1) (possible dungeon room); gobvill_guardtower / goblin_roof_45d (2) (possible dungeon room); gobvill_guardtower / goblin_roof_45d (3) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress4 source definitions; plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (3) (possible dungeon room); plainsfortress_Hildir_endcap_balcony / goblin_roof_45d (4) (possible dungeon room); plainsfortress_Hildir_endcap_goblinbalcony / goblin_roof_45d (3) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / barrell (location prefab). Serialized stack ranges: 2–3. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 111 source definitions; StoneTower1 / goblin_banner (3) (location prefab); StoneTower1 / goblin_roof_45d_corner (3) (location prefab); StoneTower1 / goblin_roof_45d (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 313 source definitions; StoneTower3 / goblin_roof_45d (2) (location prefab); StoneTower3 / goblin_roof_45d (3) (location prefab); StoneTower3 / goblin_roof_45d (4) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)