Asksvin Neck Item ID
The item ID and ready-to-paste spawn commands for Asksvin Neck in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
A neck in its final stage of life.
Overview
Asksvin Neck is a material item in Valheim. Its in-game item ID is AsksvinCarrionNeck, which you can drop into the console with spawn AsksvinCarrionNeck to give yourself one — append a number like spawn AsksvinCarrionNeck 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | AsksvinCarrionNeck |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Asksvin Neck at your location.
Example Commands
Spawns one Asksvin Neck at your location.
Spawns five Asksvin Neck at your location.
Spawns twenty Asksvin Neck at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
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Used to build
Destructible drops at
- Morgen Hole 122 source definitions; MorgenHole1 / asksvin_carrion (location prefab); MorgenHole1 / asksvin_carrion (5) (location prefab); MorgenHole1 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / asksvin_carrion (location prefab); MorgenHole2 / asksvin_carrion (5) (location prefab); MorgenHole2 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / asksvin_carrion (location prefab); MorgenHole3 / asksvin_carrion (5) (location prefab); MorgenHole3 / asksvin_carrion (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Volture Nest6 source definitions; VoltureNest / asksvin_carrion (location prefab); VoltureNest / asksvin_carrion (1) (location prefab); VoltureNest / asksvin_carrion (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.