Flametal Item ID
The item ID and ready-to-paste spawn commands for Flametal in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
Overview
Flametal is a material item in Valheim. Its in-game item ID is Upgrader6Weapon, which you can drop into the console with spawn Upgrader6Weapon to give yourself one — append a number like spawn Upgrader6Weapon 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Upgrader6Weapon |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Flametal at your location.
Example Commands
Spawns one Flametal at your location.
Spawns five Flametal at your location.
Spawns twenty Flametal at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Used in recipes
Ashlands Bow1 required; +0 per upgrade level
Berserkir Axes1 required; +0 per upgrade level
Bleeding Berserkir Axes1 required; +0 per upgrade level
Blood Fang1 required; +0 per upgrade level
Bloodgeon1 required; +0 per upgrade level
Brutal Slayer1 required; +0 per upgrade level
Dundr1 required; +0 per upgrade level
Dyrnwyn1 required; +0 per upgrade level
Flametal Mace1 required; +0 per upgrade level
Klossen1 required; +0 per upgrade level
Nidhögg1 required; +0 per upgrade level
Nidhögg the Bleeding1 required; +0 per upgrade level
Nidhögg the Primal1 required; +0 per upgrade level
Nidhögg the Thundering1 required; +0 per upgrade level
Primal Berserkir Axes1 required; +0 per upgrade level
Primal Slayer1 required; +0 per upgrade level
Ripper1 required; +0 per upgrade level
Root Fang1 required; +0 per upgrade level
Root Ripper1 required; +0 per upgrade level
Scourging Slayer1 required; +0 per upgrade level
Slayer1 required; +0 per upgrade level
Staff of Fracturing1 required; +0 per upgrade level
Staff of the Wild1 required; +0 per upgrade level
Storm Fang1 required; +0 per upgrade level
Storm Ripper1 required; +0 per upgrade level
Storm Star1 required; +0 per upgrade level
Thundering Berserkir Axes1 required; +0 per upgrade level
Trollstav1 required; +0 per upgrade level
Wound Ripper1 required; +0 per upgrade level
Possible chest loot at
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 14 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 24 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new1 source definition; Mistlands_GuardTower1_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new 21 source definition; Mistlands_GuardTower1_ruined_new2 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 ruined new1 source definition; Mistlands_GuardTower3_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Rock Spire 11 source definition; Mistlands_RockSpire1 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)