Chain Item ID

A link of iron chain.
Chain is a Material dropped by Wraiths in the Swamp and occasionally found inside Sunken Crypts. It is used as a crafting ingredient for late-game items and structures, including the Iron sledge and the Stonecutter.
Overview
Chain is a material item in Valheim. Its in-game item ID is Chain, which you can drop into the console with spawn Chain to give yourself one — append a number like spawn Chain 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Chain |
| Category | Material |
- Command reference
- spawn
Command Builder
Spawns one Chain at your location.
Example Commands
Spawns one Chain at your location.
Spawns five Chain at your location.
Spawns twenty Chain at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Dropped by
Used in recipes
Biomes via creature drops
Used to build
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (2) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Mistlands Excavation 11 source definition; Mistlands_Excavation1 / dvergrprops_hooknchain (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 21 source definition; Mistlands_Excavation2 / dvergrtown_wood_crane (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 31 source definition; Mistlands_Excavation3 / dvergrtown_wood_crane (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 11 source definition; Mistlands_Harbour1 / dvergrtown_wood_crane (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
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