Bronze Item ID
The item ID and ready-to-paste spawn commands for Bronze in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
Overview
Bronze is a material item in Valheim. Its in-game item ID is Upgrader1Weapon, which you can drop into the console with spawn Upgrader1Weapon to give yourself one — append a number like spawn Upgrader1Weapon 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Upgrader1Weapon |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Bronze at your location.
Example Commands
Spawns one Bronze at your location.
Spawns five Bronze at your location.
Spawns twenty Bronze at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Used in recipes
Bronze atgeir1 required; +0 per upgrade level
Bronze mace1 required; +0 per upgrade level
Bronze pickaxe1 required; +0 per upgrade level
Bronze spear1 required; +0 per upgrade level
Bronze sword1 required; +0 per upgrade level
Copper knife1 required; +0 per upgrade level
Finewood bow1 required; +0 per upgrade level
Flint axe1 required; +0 per upgrade level
Nord Atgeir1 required; +0 per upgrade level
Paws of the Bear1 required; +0 per upgrade level
Wooden Sword1 required; +0 per upgrade level
Possible chest loot at
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 11 source definition; Ruin1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 71 source definition; StoneTowerRuins07 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 81 source definition; StoneTowerRuins08 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 91 source definition; StoneTowerRuins09 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 101 source definition; StoneTowerRuins10 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 11 source definition; SwampHut1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 21 source definition; SwampHut2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 31 source definition; SwampHut3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 41 source definition; SwampHut4 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 51 source definition; SwampHut5 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 24 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 12 source definitions; woodfarm_farmhouse2 / TreasureChest_meadows (possible dungeon room); woodfarm_farmhouse3 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 121 source definition; WoodHouse12 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / TreasureChest_meadows (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 13 source definitions; meadowsvillage_longhouse / TreasureChest_meadows (possible dungeon room); meadowsvillage_house1 / TreasureChest_meadows (possible dungeon room); meadowsvillage_house2 / TreasureChest_meadows (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)