- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
Copper Scrap Item ID

One person's scrap is another person's treasure.
Overview
Copper Scrap is a material item in Valheim. Its in-game item ID is CopperScrap, which you can drop into the console with spawn CopperScrap to give yourself one — append a number like spawn CopperScrap 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | CopperScrap |
| Category | Material |
- Command reference
- spawn
Command Builder
Spawns one Copper Scrap at your location.
Example Commands
Spawns one Copper Scrap at your location.
Spawns five Copper Scrap at your location.
Spawns twenty Copper Scrap at your location.
Stats
| Type | Material |
| Weight | 10 |
| Stack size | 30 |
| Teleportable | No |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Gathering & resource nodes
Full reference4 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn | ||
150 health Per rock section · Minimum tool tier 3 | Does not naturally respawn |
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
- Possible drops
- Health & tool
150 health
Per rock section · Minimum tool tier 3
- Regrowth / next stage
Does not naturally respawn
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity |
- Input
1 ×Copper Scrap- Output
1 ×Copper- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Destructible drops at
- Charred Tower Ruins 1 dvergr9 source definitions; CharredTowerRuins1_dvergr / dvergrprops_wood_pole (1) (location prefab); CharredTowerRuins1_dvergr / dvergrprops_wood_pole (2) (location prefab); CharredTowerRuins1_dvergr / dvergrprops_wood_pole (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 115 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (1) (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 136 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 236 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 17 source definitions; Mistlands_Excavation1 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation1 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation1 / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 27 source definitions; Mistlands_Excavation2 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation2 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation2 / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 33 source definitions; Mistlands_Excavation3 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation3 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation3 / dvergrtown_wood_crane (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new44 source definitions; Mistlands_GuardTower1_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower1_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower1_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new22 source definitions; Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (location prefab); Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new 26 source definitions; Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (8) (location prefab); Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new23 source definitions; Mistlands_GuardTower2_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower2_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower2_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new11 source definitions; Mistlands_GuardTower3_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 ruined new4 source definitions; Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (location prefab); Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 118 source definitions; Mistlands_Harbour1 / dvergrprops_wood_pole (location prefab); Mistlands_Harbour1 / dvergrprops_wood_pole (1) (location prefab); Mistlands_Harbour1 / dvergrprops_wood_pole (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Lighthouse 1 new19 source definitions; Mistlands_Lighthouse1_new / dvergrprops_lantern (4) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_lantern (5) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)