Copper Scrap Item ID
The item ID and ready-to-paste spawn commands for Copper Scrap in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
One person's scrap is another person's treasure.
Overview
Copper Scrap is a material item in Valheim. Its in-game item ID is CopperScrap, which you can drop into the console with spawn CopperScrap to give yourself one — append a number like spawn CopperScrap 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | CopperScrap |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Copper Scrap at your location.
Example Commands
Spawns one Copper Scrap at your location.
Spawns five Copper Scrap at your location.
Spawns twenty Copper Scrap at your location.
Stats
| Type | Material |
| Weight | 10 |
| Stack size | 30 |
| Teleportable | No |
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Destructible drops at
- Charred Tower Ruins 1 dvergr9 source definitions; CharredTowerRuins1_dvergr / dvergrprops_wood_pole (1) (location prefab); CharredTowerRuins1_dvergr / dvergrprops_wood_pole (2) (location prefab); CharredTowerRuins1_dvergr / dvergrprops_wood_pole (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Boss Entrance 115 source definitions; Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (1) (location prefab); Mistlands_DvergrBossEntrance1 / dvergrprops_barrel (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 136 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 236 source definitions; dvergr_entrance01 / dvergrprops_lantern (possible dungeon room); dvergr_entrance02 / dvergrprops_lantern (possible dungeon room); dvergr_stair01 / dvergrprops_lantern (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 17 source definitions; Mistlands_Excavation1 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation1 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation1 / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 27 source definitions; Mistlands_Excavation2 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation2 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation2 / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Excavation 33 source definitions; Mistlands_Excavation3 / dvergrprops_wood_wall (location prefab); Mistlands_Excavation3 / dvergrprops_wood_wall (1) (location prefab); Mistlands_Excavation3 / dvergrtown_wood_crane (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 new44 source definitions; Mistlands_GuardTower1_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower1_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower1_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new22 source definitions; Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (location prefab); Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower1_ruined_new / dvergrprops_wood_pole (8) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new 26 source definitions; Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (8) (location prefab); Mistlands_GuardTower1_ruined_new2 / dvergrprops_wood_pole (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 2 new23 source definitions; Mistlands_GuardTower2_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower2_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower2_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 new11 source definitions; Mistlands_GuardTower3_new / dvergrprops_lantern (4) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (5) (location prefab); Mistlands_GuardTower3_new / dvergrprops_lantern (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 ruined new4 source definitions; Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (location prefab); Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (1) (location prefab); Mistlands_GuardTower3_ruined_new / dvergrprops_wood_pole (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Harbour 118 source definitions; Mistlands_Harbour1 / dvergrprops_wood_pole (location prefab); Mistlands_Harbour1 / dvergrprops_wood_pole (1) (location prefab); Mistlands_Harbour1 / dvergrprops_wood_pole (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Lighthouse 1 new19 source definitions; Mistlands_Lighthouse1_new / dvergrprops_lantern (4) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_lantern (5) (location prefab); Mistlands_Lighthouse1_new / dvergrprops_wood_pole (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.