Black Marble Item ID
The item ID and ready-to-paste spawn commands for Black Marble in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
Overview
Black Marble is a material item in Valheim. Its in-game item ID is Upgrader5Weapon, which you can drop into the console with spawn Upgrader5Weapon to give yourself one — append a number like spawn Upgrader5Weapon 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Upgrader5Weapon |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Black Marble at your location.
Example Commands
Spawns one Black Marble at your location.
Spawns five Black Marble at your location.
Spawns twenty Black Marble at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Bonemaw Scale
Used in recipes
Arbalest1 required; +0 per upgrade level
Carapace Spear1 required; +0 per upgrade level
Dead Raiser1 required; +0 per upgrade level
Demolisher1 required; +0 per upgrade level
Himminafl1 required; +0 per upgrade level
Krom1 required; +0 per upgrade level
Mistwalker1 required; +0 per upgrade level
Skull Splittur1 required; +0 per upgrade level
Spinesnap1 required; +0 per upgrade level
Splitnir1 required; +0 per upgrade level
Splitnir the Bleeding1 required; +0 per upgrade level
Splitnir the Primal1 required; +0 per upgrade level
Splitnir the Storming1 required; +0 per upgrade level
Staff of Embers1 required; +0 per upgrade level
Staff of Frost1 required; +0 per upgrade level
Staff of Protection1 required; +0 per upgrade level
Possible chest loot at
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Goblin Camp 25 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 14 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Dvergr Town Entrance 24 source definitions; dvergr_room_TREASURE / TreasureChest_dvergrtown (possible dungeon room); dvergr_room_TREASURE / TreasureChest_dvergrtown (1) (possible dungeon room); dvergr_room_TREASURE2 / TreasureChest_dvergrtown (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new1 source definition; Mistlands_GuardTower1_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 1 ruined new 21 source definition; Mistlands_GuardTower1_ruined_new2 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Guard Tower 3 ruined new1 source definition; Mistlands_GuardTower3_ruined_new / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mistlands Rock Spire 11 source definition; Mistlands_RockSpire1 / TreasureChest_dvergrtower (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 31 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 1 heath1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 5 heath1 source definition; StoneHouse5_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 11 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 31 source definition; StoneTower3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress51 source definitions; plainsfortress_Hildir_Floor0 / goblin_trashpile (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (1) (possible dungeon room); plainsfortress_Hildir_Floor0 / goblin_trashpile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 123 source definitions; MorgenHole1 / morgenhole_pile (location prefab); MorgenHole1 / morgenhole_pile (1) (location prefab); MorgenHole1 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 236 source definitions; MorgenHole2 / morgenhole_pile (location prefab); MorgenHole2 / morgenhole_pile (1) (location prefab); MorgenHole2 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 336 source definitions; MorgenHole3 / morgenhole_pile (location prefab); MorgenHole3 / morgenhole_pile (1) (location prefab); MorgenHole3 / morgenhole_pile (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)