Grausten Item ID
The item ID and ready-to-paste spawn commands for Grausten in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
Porous yet sturdy.
Overview
Grausten is a material item in Valheim. Its in-game item ID is Grausten, which you can drop into the console with spawn Grausten to give yourself one — append a number like spawn Grausten 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Grausten |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Grausten at your location.
Example Commands
Spawns one Grausten at your location.
Spawns five Grausten at your location.
Spawns twenty Grausten at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
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Used to build
Bone Throne×20
Grausten Arched Roof×5
Grausten Arched Roof Corner×5
Grausten Arched Roof Corner×5
Grausten Chest×10
Grausten Floor 1x1×2
Grausten Floor 2x2×4
Grausten Floor 4x4×8
Grausten Medium Arch×4
Grausten Medium Beam×3
Grausten Medium Pillar×3
Grausten Pile×50
Grausten Roof×5
Grausten Roof Corner×5
Grausten Roof Corner×5
Grausten Small Arch×2
Grausten Small Beam×1
Grausten Small Pillar×1
Grausten Stairs×8
Grausten Steep Stairs×5
Grausten Tapered Pillar×5
Grausten Tapered Pillar (Inverted)×5
Grausten Wall 1x2×4
Grausten Wall 2x2×6
Grausten Wall 4x2×12
Grausten Wall Arch×2
Grausten Wall Arch (Inverted)×2
Grausten Window 2x2×4
Grausten Window 4x2×10
Portal – Stone×30
Destructible drops at
- Ashland Ruins261 source definitions; CharredRuins9 / Ashlands_Pillar4 (3) (possible dungeon room); CharredRuins9 / Ashlands_Pillar4 (4) (possible dungeon room); CharredRuins9 / Ashlands_Ruins_twist_PillarBase (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Fortress31 source definitions; CharredFortress / GraveStone_Broken_CharredTwitcherNest (1) (location prefab); CharredFortress / GraveStone_Broken_CharredTwitcherNest (2) (location prefab); CharredFortress / GraveStone_Broken_CharredTwitcherNest (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 161 source definitions; CharredRuins1 / Ashlands_Pillar4 (6) (location prefab); CharredRuins1 / Ashlands_Pillar4 (10) (location prefab); CharredRuins1 / Ashlands_Ruins_Floor_3x3_broken3 (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 231 source definitions; CharredRuins2 / Ashlands_Ruins_Floor_6x6_broken1 (6) (location prefab); CharredRuins2 / Ashlands_Pillar4 (location prefab); CharredRuins2 / Ashlands_Ruins_Floor_3x3_broken1 (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 335 source definitions; CharredRuins3 / Ashlands_Pillar4 (3) (location prefab); CharredRuins3 / Ashlands_Pillar4 (4) (location prefab); CharredRuins3 / Ashland_Steepstair (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 431 source definitions; CharredRuins4 / Ashlands_Pillar4 (location prefab); CharredRuins4 / Ashland_Steepstair (location prefab); CharredRuins4 / Ashland_Steepstair (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Stone Spawner25 source definitions; CharredStone_Spawner / Spawner_CharredStone (location prefab); CharredStone_Spawner / GraveStone_Broken_CharredTwitcherNest (location prefab); CharredStone_Spawner / GraveStone_Broken_CharredTwitcherNest (12) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 137 source definitions; CharredTowerRuins1 / Ashlands_Floor (55) (location prefab); CharredTowerRuins1 / Ashlands_Pillar4 (location prefab); CharredTowerRuins1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 1 dvergr37 source definitions; CharredTowerRuins1_dvergr / Ashlands_Floor (55) (location prefab); CharredTowerRuins1_dvergr / Ashlands_Pillar4 (location prefab); CharredTowerRuins1_dvergr / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 25 source definitions; CharredTowerRuins2 / Ashlands_Pillar4 (3) (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBase (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBaseSmall (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 334 source definitions; CharredTowerRuins3 / Ashlands_Pillar4 (3) (location prefab); CharredTowerRuins3 / Ashlands_Ruins_twist_PillarBase (location prefab); CharredTowerRuins3 / Ashlands_Ruins_twist_PillarBaseSmall (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev Wall Ash204 source definitions; DevWallAsh / Ashlands_Floor (47) (location prefab); DevWallAsh / Ashlands_Floor (99) (location prefab); DevWallAsh / Ashlands_Floor (131) (location prefab); more in source tables. Serialized stack ranges: 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Fader Location18 source definitions; FaderLocation / Ashlands_Ruins_Ramp_Upsidedown (location prefab); FaderLocation / Ashlands_Pillar4 (8) (location prefab); FaderLocation / Ashlands_Pillar4 (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins192 source definitions; CharredRuins12 / Ashlands_Pillar4 (3) (possible dungeon room); CharredRuins12 / Ashlands_Pillar4 (4) (possible dungeon room); CharredRuins12 / Ashlands_Ruins_twist_PillarBase (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 163 source definitions; PlaceofMystery1 / Ashlands_Floor (55) (location prefab); PlaceofMystery1 / Ashlands_Pillar4 (location prefab); PlaceofMystery1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 247 source definitions; PlaceofMystery2 / Spawner_CharredStone_Elite (location prefab); PlaceofMystery2 / GraveStone_Elite_Broken_CharredTwitcherNest (location prefab); PlaceofMystery2 / GraveStone_Elite_Broken_CharredTwitcherNest (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 362 source definitions; PlaceofMystery3 / Ashlands_Pillar4 (location prefab); PlaceofMystery3 / Ashlands_Pillar4 (2) (location prefab); PlaceofMystery3 / Ashlands_Pillar4 (4) (location prefab); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.