- Possible drops
1 per selection
2–3 selections · 100% table roll
- Health & tool
1 health
Per rock section · Minimum tool tier 0
- Regrowth / next stage
Does not naturally respawn
Grausten Item ID

Porous yet sturdy.
Overview
Grausten is a material item in Valheim. Its in-game item ID is Grausten, which you can drop into the console with spawn Grausten to give yourself one — append a number like spawn Grausten 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Grausten |
| Category | Material |
- Command reference
- spawn
Command Builder
Spawns one Grausten at your location.
Example Commands
Spawns one Grausten at your location.
Spawns five Grausten at your location.
Spawns twenty Grausten at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
1 per selection 2–3 selections · 100% table roll | 1 health Per rock section · Minimum tool tier 0 | Does not naturally respawn | |
Pick by hand | Does not regrow after picking |
- Possible drops
1 ×Grausten- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used to build
Bone Throne×20
Grausten Arched Roof×5
Grausten Arched Roof Corner×5
Grausten Arched Roof Corner×5
Grausten Chest×10
Grausten Floor 1x1×2
Grausten Floor 2x2×4
Grausten Floor 4x4×8
Grausten Medium Arch×4
Grausten Medium Beam×3
Grausten Medium Pillar×3
Grausten Pile×50
Grausten Roof×5
Grausten Roof Corner×5
Grausten Roof Corner×5
Grausten Small Arch×2
Grausten Small Beam×1
Grausten Small Pillar×1
Grausten Stairs×8
Grausten Steep Stairs×5
Grausten Tapered Pillar×5
Grausten Tapered Pillar (Inverted)×5
Grausten Wall 1x2×4
Grausten Wall 2x2×6
Grausten Wall 4x2×12
Grausten Wall Arch×2
Grausten Wall Arch (Inverted)×2
Grausten Window 2x2×4
Grausten Window 4x2×10
Portal – Stone×30
Destructible drops at
- Ashland Ruins261 source definitions; CharredRuins9 / Ashlands_Pillar4 (3) (possible dungeon room); CharredRuins9 / Ashlands_Pillar4 (4) (possible dungeon room); CharredRuins9 / Ashlands_Ruins_twist_PillarBase (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Fortress31 source definitions; CharredFortress / GraveStone_Broken_CharredTwitcherNest (1) (location prefab); CharredFortress / GraveStone_Broken_CharredTwitcherNest (2) (location prefab); CharredFortress / GraveStone_Broken_CharredTwitcherNest (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 161 source definitions; CharredRuins1 / Ashlands_Pillar4 (6) (location prefab); CharredRuins1 / Ashlands_Pillar4 (10) (location prefab); CharredRuins1 / Ashlands_Ruins_Floor_3x3_broken3 (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 231 source definitions; CharredRuins2 / Ashlands_Ruins_Floor_6x6_broken1 (6) (location prefab); CharredRuins2 / Ashlands_Pillar4 (location prefab); CharredRuins2 / Ashlands_Ruins_Floor_3x3_broken1 (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 335 source definitions; CharredRuins3 / Ashlands_Pillar4 (3) (location prefab); CharredRuins3 / Ashlands_Pillar4 (4) (location prefab); CharredRuins3 / Ashland_Steepstair (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 431 source definitions; CharredRuins4 / Ashlands_Pillar4 (location prefab); CharredRuins4 / Ashland_Steepstair (location prefab); CharredRuins4 / Ashland_Steepstair (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Stone Spawner25 source definitions; CharredStone_Spawner / Spawner_CharredStone (location prefab); CharredStone_Spawner / GraveStone_Broken_CharredTwitcherNest (location prefab); CharredStone_Spawner / GraveStone_Broken_CharredTwitcherNest (12) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 137 source definitions; CharredTowerRuins1 / Ashlands_Floor (55) (location prefab); CharredTowerRuins1 / Ashlands_Pillar4 (location prefab); CharredTowerRuins1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 1 dvergr37 source definitions; CharredTowerRuins1_dvergr / Ashlands_Floor (55) (location prefab); CharredTowerRuins1_dvergr / Ashlands_Pillar4 (location prefab); CharredTowerRuins1_dvergr / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 25 source definitions; CharredTowerRuins2 / Ashlands_Pillar4 (3) (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBase (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBaseSmall (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 334 source definitions; CharredTowerRuins3 / Ashlands_Pillar4 (3) (location prefab); CharredTowerRuins3 / Ashlands_Ruins_twist_PillarBase (location prefab); CharredTowerRuins3 / Ashlands_Ruins_twist_PillarBaseSmall (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev Wall Ash204 source definitions; DevWallAsh / Ashlands_Floor (47) (location prefab); DevWallAsh / Ashlands_Floor (99) (location prefab); DevWallAsh / Ashlands_Floor (131) (location prefab); more in source tables. Serialized stack ranges: 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Fader Location18 source definitions; FaderLocation / Ashlands_Ruins_Ramp_Upsidedown (location prefab); FaderLocation / Ashlands_Pillar4 (8) (location prefab); FaderLocation / Ashlands_Pillar4 (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins192 source definitions; CharredRuins12 / Ashlands_Pillar4 (3) (possible dungeon room); CharredRuins12 / Ashlands_Pillar4 (4) (possible dungeon room); CharredRuins12 / Ashlands_Ruins_twist_PillarBase (possible dungeon room); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 163 source definitions; PlaceofMystery1 / Ashlands_Floor (55) (location prefab); PlaceofMystery1 / Ashlands_Pillar4 (location prefab); PlaceofMystery1 / Ashlands_ArchRoofDamaged_half1 (location prefab); more in source tables. Serialized stack ranges: 0–0, 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 247 source definitions; PlaceofMystery2 / Spawner_CharredStone_Elite (location prefab); PlaceofMystery2 / GraveStone_Elite_Broken_CharredTwitcherNest (location prefab); PlaceofMystery2 / GraveStone_Elite_Broken_CharredTwitcherNest (1) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 362 source definitions; PlaceofMystery3 / Ashlands_Pillar4 (location prefab); PlaceofMystery3 / Ashlands_Pillar4 (2) (location prefab); PlaceofMystery3 / Ashlands_Pillar4 (4) (location prefab); more in source tables. Serialized stack ranges: 1–1, 0–0. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)