Black Metal Item ID
The item ID and ready-to-paste spawn commands for Black Metal in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
Overview
Black Metal is a material item in Valheim. Its in-game item ID is Upgrader4Armor, which you can drop into the console with spawn Upgrader4Armor to give yourself one — append a number like spawn Upgrader4Armor 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Upgrader4Armor |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Black Metal at your location.
Example Commands
Spawns one Black Metal at your location.
Spawns five Black Metal at your location.
Spawns twenty Black Metal at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
Bonemass Vegvisir
Bonemaw Meat
Bonemaw Scale
Used in recipes
Black metal shield1 required; +0 per upgrade level
Black metal tower shield1 required; +0 per upgrade level
Linen cape1 required; +0 per upgrade level
Lox cape1 required; +0 per upgrade level
Lox Fur Hood1 required; +0 per upgrade level
Lox Fur Jacket1 required; +0 per upgrade level
Lox Fur Trousers1 required; +0 per upgrade level
Padded cuirass1 required; +0 per upgrade level
Padded greaves1 required; +0 per upgrade level
Padded helmet1 required; +0 per upgrade level
Vilebone Cage1 required; +0 per upgrade level
Vilebone Drapes1 required; +0 per upgrade level
Vilebone Visage1 required; +0 per upgrade level
Possible chest loot at
- Abandoned Log Cabin 21 source definition; AbandonedLogCabin02 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 31 source definition; AbandonedLogCabin03 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 41 source definition; AbandonedLogCabin04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Goblin Camp 25 source definitions; gobvill_crafting / TreasureChest_heath (possible dungeon room); gobvill_tent1 / TreasureChest_heath (1) (possible dungeon room); gobvill_tent02 / TreasureChest_heath (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress12 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 27 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Well 11 source definition; MountainWell1 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 31 source definition; Ruin3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 1 heath1 source definition; StoneHouse1_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 5 heath1 source definition; StoneHouse5_heath / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 11 source definition; StoneTower1 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower 31 source definition; StoneTower3 / TreasureChest_heath (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 41 source definition; StoneTowerRuins04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)