Iron Item ID
The item ID and ready-to-paste spawn commands for Iron in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
This mysterious idol is brimming with the potential of the gods. It could grant a powerful boon, or demand a great sacrifice.
Overview
Iron is a material item in Valheim. Its in-game item ID is Upgrader2Armor, which you can drop into the console with spawn Upgrader2Armor to give yourself one — append a number like spawn Upgrader2Armor 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Upgrader2Armor |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Iron at your location.
Example Commands
Spawns one Iron at your location.
Spawns five Iron at your location.
Spawns twenty Iron at your location.
Stats
| Type | Material |
| Weight | 0.5 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
Bear Hide
Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
Blue Fireworks
Blue Jute
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Bonemaw Meat
Used in recipes
Banded shield1 required; +0 per upgrade level
Iron buckler1 required; +0 per upgrade level
Iron greaves1 required; +0 per upgrade level
Iron helmet1 required; +0 per upgrade level
Iron scale mail1 required; +0 per upgrade level
Iron tower shield1 required; +0 per upgrade level
Nord Knucklechains1 required; +0 per upgrade level
Root harnesk1 required; +0 per upgrade level
Root leggings1 required; +0 per upgrade level
Root mask1 required; +0 per upgrade level
Shield of Roots1 required; +0 per upgrade level
Possible chest loot at
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 11 source definition; Ruin1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ruin 21 source definition; Ruin2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone House 31 source definition; StoneHouse3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 71 source definition; StoneTowerRuins07 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 81 source definition; StoneTowerRuins08 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 91 source definition; StoneTowerRuins09 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 101 source definition; StoneTowerRuins10 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 11 source definition; SwampHut1 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 21 source definition; SwampHut2 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 31 source definition; SwampHut3 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 41 source definition; SwampHut4 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Hut 51 source definition; SwampHut5 / TreasureChest_blackforest (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 24 source definitions; TrollCave02 / TreasureChest_blackforest (location prefab); TrollCave02 / TreasureChest_blackforest (1) (location prefab); TrollCave02 / TreasureChest_trollcave (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)