- Possible drops
1 ×Molten Core- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Molten Core Item ID

Potent energy swirls within, ready to be unleashed.
Overview
Molten Core is a material item in Valheim. Its in-game item ID is MoltenCore, which you can drop into the console with spawn MoltenCore to give yourself one — append a number like spawn MoltenCore 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | MoltenCore |
| Category | Material |
- Command reference
- spawn
Command Builder
Spawns one Molten Core at your location.
Example Commands
Spawns one Molten Core at your location.
Spawns five Molten Core at your location.
Spawns twenty Molten Core at your location.
Stats
| Type | Material |
| Weight | 1 |
| Stack size | 20 |
| Teleportable | Yes |
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Asksvin Tail
Basic Fireworks
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Bell Fragment
Black Core
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Black Metal
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Bloodstone
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Gathering & resource nodes
Full reference1 entry
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking |
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used in recipes
Used to build
Pickable at locations
- Charred Fortress10 source definitions; CharredFortress / Pickable_MoltenCoreStand (location prefab); CharredFortress / Pickable_MoltenCoreStand (1) (location prefab); CharredFortress / Pickable_MoltenCoreStand (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 111 source definitions; MorgenHole1 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole1 / Pickable_MoltenCoreStand (1) (location prefab); MorgenHole1 / Pickable_MoltenCoreStand (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 211 source definitions; MorgenHole2 / Pickable_MoltenCoreStand (1) (location prefab); MorgenHole2 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole2 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 310 source definitions; MorgenHole3 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 14 source definitions; PlaceofMystery1 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (3) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 24 source definitions; PlaceofMystery2 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery2 / Pickable_MoltenCoreStand (2) (location prefab); PlaceofMystery2 / Pickable_MoltenCoreStand (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 34 source definitions; PlaceofMystery3 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery3 / Pickable_MoltenCoreStand (2) (location prefab); PlaceofMystery3 / Pickable_MoltenCoreStand (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)