Molten Core Item ID
The item ID and ready-to-paste spawn commands for Molten Core in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
Potent energy swirls within, ready to be unleashed.
Overview
Molten Core is a material item in Valheim. Its in-game item ID is MoltenCore, which you can drop into the console with spawn MoltenCore to give yourself one — append a number like spawn MoltenCore 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | MoltenCore |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Molten Core at your location.
Example Commands
Spawns one Molten Core at your location.
Spawns five Molten Core at your location.
Spawns twenty Molten Core at your location.
Stats
| Type | Material |
| Weight | 1 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Ancient CoinAncientCoin
Ashlands Gourmet BowlFeastAshlands_Material
AshwoodBlackwood
Asksvin BladderAskBladder
Asksvin HideAskHide
Asksvin NeckAsksvinCarrionNeck
Asksvin PelvisAsksvinCarrionPelvic
Asksvin RibcageAsksvinCarrionRibcage
Asksvin SkullAsksvinCarrionSkull
Asksvin TailAsksvinMeat
Basic FireworksFireworksRocket_White
Bear HideBjornHide
Bear MeatBjornMeat
Bear PawBjornPaw
Bell FragmentBellFragment
Black CoreBlackCore
Black Forest Buffet PlatterFeastBlackforest_Material
Black MarbleBlackMarble
Black MarbleUpgrader5Armor
Black MarbleUpgrader5Weapon
Black MetalUpgrader4Armor
Black MetalUpgrader4Weapon
BloodgoldUpgrader7Armor
BloodgoldUpgrader7Weapon
BloodgoldGold
BloodstoneGemstoneRed
Blue FireworksFireworksRocket_Blue
Blue JuteJuteBlue
Bonemass VegvisirVegvisirShard_Bonemass
Bonemaw MeatBoneMawSerpentMeat
Used in recipes
Used to build
Pickable at locations
- Charred Fortress10 source definitions; CharredFortress / Pickable_MoltenCoreStand (location prefab); CharredFortress / Pickable_MoltenCoreStand (1) (location prefab); CharredFortress / Pickable_MoltenCoreStand (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 111 source definitions; MorgenHole1 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole1 / Pickable_MoltenCoreStand (1) (location prefab); MorgenHole1 / Pickable_MoltenCoreStand (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 211 source definitions; MorgenHole2 / Pickable_MoltenCoreStand (1) (location prefab); MorgenHole2 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole2 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 310 source definitions; MorgenHole3 / Pickable_MoltenCoreStand (3) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (9) (location prefab); MorgenHole3 / Pickable_MoltenCoreStand (11) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 14 source definitions; PlaceofMystery1 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (3) (location prefab); PlaceofMystery1 / Pickable_MoltenCoreStand (2) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 24 source definitions; PlaceofMystery2 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery2 / Pickable_MoltenCoreStand (2) (location prefab); PlaceofMystery2 / Pickable_MoltenCoreStand (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Placeof Mystery 34 source definitions; PlaceofMystery3 / Pickable_MoltenCoreStand (1) (location prefab); PlaceofMystery3 / Pickable_MoltenCoreStand (2) (location prefab); PlaceofMystery3 / Pickable_MoltenCoreStand (3) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Charred Fortress4 source definitions; CharredFortress / TreasureChest_charredfortress (4) (location prefab); CharredFortress / TreasureChest_charredfortress (2) (location prefab); CharredFortress / TreasureChest_charredfortress (1) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Fortress Ruins1 source definition; FortressRuins_new01 / TreasureChest_charredfortress (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 13 source definitions; MorgenHole1 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole1 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 23 source definitions; MorgenHole2 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole2 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 33 source definitions; MorgenHole3 / TreasureChest_ashland_stone (1) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (2) (location prefab); MorgenHole3 / TreasureChest_ashland_stone (3) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.