Red Jute Item ID
The item ID and ready-to-paste spawn commands for Red Jute in Valheim, with example quantities, stats, and its crafting recipe where it has one.

Material
A sturdy, rough fabric.
Overview
Red Jute is a material item in Valheim. Its in-game item ID is JuteRed, which you can drop into the console with spawn JuteRed to give yourself one — append a number like spawn JuteRed 50 to spawn a stack.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | JuteRed |
| Category | Material |
- Command reference
- spawn
Command Builder
Quantity
Spawns one Red Jute at your location.
Example Commands
Spawns one Red Jute at your location.
Spawns five Red Jute at your location.
Spawns twenty Red Jute at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
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Ancient Coin
Ashlands Gourmet Bowl
Ashwood
Asksvin Bladder
Asksvin Hide
Asksvin Neck
Asksvin Pelvis
Asksvin Ribcage
Asksvin Skull
Asksvin Tail
Basic Fireworks
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Bear Meat
Bear Paw
Bell Fragment
Black Core
Black Forest Buffet Platter
Black Marble
Black Marble
Black Marble
Black Metal
Black Metal
Bloodgold
Bloodgold
Bloodgold
Bloodstone
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Blue Jute
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Dropped by
Biomes via creature drops
Destructible drops at
- Hildir cave15 source definitions; cave_shrine_lootencap05 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap03 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap01 / cloth_hanging_door (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 218 source definitions; cave_shrine_lootencap05 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap03 / cloth_hanging_door (possible dungeon room); cave_shrine_lootencap01 / cloth_hanging_door (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)