StoneTowerRuins05 Location ID
The location ID and world-generation details for StoneTowerRuins05 in Valheim — the biome it spawns in and how many appear per world.
About
StoneTowerRuins05 is a collapsed stone tower ruin in the Mountains. It may contain a chest with Mountain-tier loot.
Overview
StoneTowerRuins05 is a Valheim world location that spawns in the mountain biome, identified internally as StoneTowerRuins05.
World generation places up to 50 per world, with terrain constraints (altitude 150–1000 m; terrain delta 6–40 m), and an exclusion radius of 22m, which is why some seeds have far more of them than others.
The data tags it as slope rotation and randomly damaged.
| Location ID | StoneTowerRuins05 |
| Biome | Mountain |
| Category | Slope rotation, Randomly damaged |
| Max Per World | 50 |
| Min Distance | 128 m |
| Terrain | Altitude 150–1000 m; terrain delta 6–40 m |
| Size | 22 |
Creatures in the Mountain
Other Locations in These Biomes
More details
- Enabled for placement
- Yes
- Resolved location-content sources
- 21
- Eligible room prefabs
- 0
Location biomes
Location-specific creature spawners
Skeleton1 source definition; StoneTowerRuins05 / BonePileSpawner (location prefab). Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Skeleton4 source definitions; StoneTowerRuins05 / Spawner_Skeleton_Mountains (location prefab); StoneTowerRuins05 / Spawner_Skeleton_Mountains (1) (location prefab); StoneTowerRuins05 / Spawner_Skeleton_Mountains (2) (location prefab); more in source tables. Serialized level ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot
Amber1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–6. Conditions and weights are in the source tables; content is not guaranteed.
Amber Pearl1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Black Metal1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Coins1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 46–96. Conditions and weights are in the source tables; content is not guaranteed.
Frost arrow1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Obsidian1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Onion seeds1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 3–9. Conditions and weights are in the source tables; content is not guaranteed.
Ruby1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Silver1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Silver1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Wooden Battleaxe1 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Loot and spawner source data
Where this location can appear
World-generation limits describe eligible sites, not guaranteed locations in every seed.
- Altitude above sea level
- 150–1,000 m
- Minimum spacing from similar locations
- 128 m
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)