- Possible drops
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Obsidian Item ID

Dark volcanic glass.
Obsidian is dark volcanic glass mined from Obsidian deposits in the Mountains using an Iron pickaxe or better. It is used in Obsidian arrows, Silver arrows, Frost arrows, Poison arrows, and many Mountain-tier crafts.
Overview
Obsidian is a material item in Valheim. Its in-game item ID is Obsidian, which you can drop into the console with spawn Obsidian to give yourself one — append a number like spawn Obsidian 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Obsidian |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Obsidian at your location.
Example Commands
Spawns one Obsidian at your location.
Spawns five Obsidian at your location.
Spawns twenty Obsidian at your location.
Stats
| Type | Material |
| Weight | 2 |
| Stack size | 50 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Pick by hand | Does not regrow after picking | ||
Pick by hand | Does not regrow after picking |
- Possible drops
1 ×Obsidian- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used in recipes
Used to build
Possible chest loot at
- Abandoned Log Cabin 21 source definition; AbandonedLogCabin02 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 31 source definition; AbandonedLogCabin03 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 41 source definition; AbandonedLogCabin04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 1–5. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 27 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 3–9, 1–5. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Well 11 source definition; MountainWell1 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 41 source definition; StoneTowerRuins04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 5–10. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)