Amber Pearl Item ID

<color=yellow>Valuable</color>
Amber Pearl is a rarer Valuable item found inside chests and treasure piles, especially in the Black Forest and beyond. Like Amber, it is primarily sold to Haldor the trader for Coins.
Overview
Amber Pearl is a valuable item in Valheim. Its in-game item ID is AmberPearl, which you can drop into the console with spawn AmberPearl to give yourself one — append a number like spawn AmberPearl 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Valuable.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | AmberPearl |
| Category | Item drop |
| Subcategory | Valuable |
- Command reference
- spawn
Command Builder
Spawns one Amber Pearl at your location.
Example Commands
Spawns one Amber Pearl at your location.
Spawns five Amber Pearl at your location.
Spawns twenty Amber Pearl at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 50 |
| Value (coins) | 10 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Used in recipes
Possible chest loot at
- Abandoned Log Cabin 21 source definition; AbandonedLogCabin02 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 31 source definition; AbandonedLogCabin03 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 41 source definition; AbandonedLogCabin04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir plainsfortress3 source definitions; plainsfortress_Hildir_Start / TreasureChest_heath_hildir (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (1) (possible dungeon room); plainsfortress_Hildir_Start / TreasureChest_heath_hildir (2) (possible dungeon room). Serialized stack ranges: 2–4. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Well 11 source definition; MountainWell1 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 11 source definition; ShipWreck01 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 21 source definition; ShipWreck02 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 31 source definition; ShipWreck03 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 41 source definition; ShipWreck04 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–10. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 41 source definition; StoneTowerRuins04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Pickable at locations
- Crypt 220 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 320 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 420 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 11 source definition; Dolmen01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 21 source definition; Dolmen02 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Dolmen 31 source definition; Dolmen03 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / Pickable_DolmenTreasure (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 426 source definitions; sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (2) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (3) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 2–5. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 29 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)