Ruby Item ID

<color=yellow>Valuable</color>
Ruby is a Valuable item found inside Sunken Crypt chests and similar treasure piles. It has no crafting use and is sold to Haldor the trader for a substantial number of Coins.
Overview
Ruby is a valuable item in Valheim. Its in-game item ID is Ruby, which you can drop into the console with spawn Ruby to give yourself one — append a number like spawn Ruby 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Valuable.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Ruby |
| Category | Item drop |
| Subcategory | Valuable |
- Command reference
- spawn
Command Builder
Spawns one Ruby at your location.
Example Commands
Spawns one Ruby at your location.
Spawns five Ruby at your location.
Spawns twenty Ruby at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 20 |
| Value (coins) | 20 |
| Teleportable | Yes |
Used in recipes
Used to build
Possible chest loot at
- Abandoned Log Cabin 21 source definition; AbandonedLogCabin02 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 31 source definition; AbandonedLogCabin03 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Abandoned Log Cabin 41 source definition; AbandonedLogCabin04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Grave 11 source definition; Grave1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 27 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Well 11 source definition; MountainWell1 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 11 source definition; ShipWreck01 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 21 source definition; ShipWreck02 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 31 source definition; ShipWreck03 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Wreck 41 source definition; ShipWreck04 / shipwreck_karve_chest (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 41 source definition; StoneTowerRuins04 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Tower Ruins 51 source definition; StoneTowerRuins05 / TreasureChest_mountains (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 47 source definitions; sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (1) (possible dungeon room); sunkencrypt_new_Corridor1 / TreasureChest_sunkencrypt (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 11 source definition; SwampRuin1 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Swamp Ruin 21 source definition; SwampRuin2 / TreasureChest_swamp (location prefab). Serialized stack ranges: 1–3. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Pickable at locations
- Crypt 220 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 320 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 420 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_new_BurialChamber01 / Pickable_ForestCryptRandom (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt11 source definitions; forestcrypt_Corridor3 / Pickable_ForestCryptRandom (10) (possible dungeon room); forestcrypt_Corridor3 / Pickable_ForestCryptRandom (11) (possible dungeon room); forestcrypt_chamber_hildir / Pickable_ForestCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Sunken Crypt 426 source definitions; sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (2) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (3) (possible dungeon room); sunkencrypt_new_Corridor1 / Pickable_SunkenCryptRandom (4) (possible dungeon room); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 29 source definitions; TrollCave02 / Pickable_ForestCryptRandom (location prefab); TrollCave02 / Pickable_ForestCryptRandom (1) (location prefab); TrollCave02 / Pickable_ForestCryptRandom (2) (location prefab); more in source tables. Serialized stack ranges: 1–2. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)More Item drop Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Chitin
Cloudberries
Coal
Coins
Cooked boar meat
Cooked deer meat
Cooked fish
Cooked lox meat
Cooked serpent meat
Cooked wolf meat
Copper
Copper ore
Core wood
Crystal
Dandelion
Deer hide
Deer meat
Deer stew
Dragon egg
Dragon tear
Entrails
Eyescream
Feathers
Fine wood
Fir cone
Fish wraps
Fishing bait
Flametal
Flametal Missile
Flametal ore
Flax
Flint
Freeze gland
Greydwarf eye
Grilled neck tail
Guck
Hard antler
Honey
Iron
Iron nails
Iron ore
Leather scraps
Linen thread
Lox meat
Lox meat pie
Lox pelt
Lox saddle
Mandible
Minced Meat Sauce
Muckshake
Mushroom
Neck tail
Needle
Obsidian
Onion
Onion seeds
Onion soup
Ooze
Pine cone
Queen bee
Queens jam
Raspberry
Raw fish
Resin
Root
Sausages
Scale hide
Scrap iron
Sealbreaker fragment
Serpent meat
Serpent scale
Serpent stew
Sharpening stone
Silver
Silver necklace
Silver ore
Soft tissue
Stone
Surtling core
Swamp key
Tar
Thistle
Thunder stone
Tin
Tin ore
Torn spirit
Troll hide
Turnip
Turnip seeds
Turnip stew
Withered bone
Wolf fang
Wolf jerky
Wolf meat
Wolf pelt
Wolf skewer
Wood
Wooden Missile
Yellow mushroom
Yggdrasil wood
Ymir flesh