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Runestone_Ashlands Location ID

Location IDRunestone_Ashlands· Ashlands

The location ID and world-generation details for Runestone_Ashlands in Valheim — the biome it spawns in and how many appear per world.
Overview

Runestone_Ashlands is a Valheim world location that spawns in the ashlands biome, identified internally as Runestone_Ashlands.

World generation places up to 70 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–10 m), and an exclusion radius of 12m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Ashlands

Creatures you may encounter near Runestone_Ashlands, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Enabled for placement
Yes
Enabled for placement
Yes
Enabled for placement
Yes
Enabled for placement
Yes
Resolved location-content sources
0
Eligible room prefabs
0
Location biomes (1)
Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 145)
index index
145
prefab Name m_prefabName
Runestone_Ashlands
prefab Hash prefabHash
1438392230
name m_name
Runestone_DeepNorth
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
70
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
64
biome Area m_biomeArea
3
group m_group
Runestones
min Distance From Similar m_minDistanceFromSimilar
128
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
0
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
10
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
0.1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
12
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0
World generation ((LocationList), index 146)
index index
146
prefab Name m_prefabName
Runestone_Ashlands
prefab Hash prefabHash
1438392230
name m_name
DN_gammeltrollFrac01
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
30
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
64
biome Area m_biomeArea
3
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
0
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
5
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
10
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
8
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0
World generation ((LocationList), index 147)
index index
147
prefab Name m_prefabName
Runestone_Ashlands
prefab Hash prefabHash
1438392230
name m_name
DN_gammeltrollFrac02
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
30
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
64
biome Area m_biomeArea
3
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
0
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
10
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
10
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
8
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0
World generation ((LocationList), index 148)
index index
148
prefab Name m_prefabName
Runestone_Ashlands
prefab Hash prefabHash
1438392230
name m_name
BearCave
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
50
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
8
biome Area m_biomeArea
2
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
256
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
5
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
5
max Terrain Delta m_maxTerrainDelta
10
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
24
exterior Radius m_exteriorRadius
12
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0
World generation ((LocationList), index 156)
index index
156
prefab Name m_prefabName
Runestone_Ashlands
prefab Hash prefabHash
1438392230
name m_name
Runestone_Ashlands
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
70
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
32
biome Area m_biomeArea
-1
group m_group
Runestones
min Distance From Similar m_minDistanceFromSimilar
128
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
0
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
10
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
0.1
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
12
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0