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CharredTowerRuins2 Location ID

Location IDCharredTowerRuins2· Ashlands

The location ID and world-generation details for CharredTowerRuins2 in Valheim — the biome it spawns in and how many appear per world.
Overview

CharredTowerRuins2 is a Valheim world location that spawns in the ashlands biome, identified internally as CharredTowerRuins2.

World generation places up to 40 per world, with terrain constraints (altitude 0–1000 m; terrain delta 0–4 m), and an exclusion radius of 12m, which is why some seeds have far more of them than others.

About

Location prefab from the game extraction. Placement settings do not guarantee that it appears in a particular world.

Creatures in the Ashlands

Creatures you may encounter near CharredTowerRuins2, based on the biome it spawns in.

Additional game data
Enabled for placement
Yes
Resolved location-content sources
40
Eligible room prefabs
0
Location biomes (1)
Possible destructible drops (1)
  • Grausten

    5 source definitions; CharredTowerRuins2 / Ashlands_Pillar4 (3) (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBase (location prefab); CharredTowerRuins2 / Ashlands_Ruins_twist_PillarBaseSmall (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.

Loot and spawner source data (1)
  • Download full source tables (JSON)

    Per-source stacks, relative weights, table roll chances, respawn timers, level settings, random-branch conditions, room provenance, and excluded sources.

Command reference (2)

Advanced reference: serialized game settings include defaults and internal fields. They are not all active gameplay bonuses; numeric enum values are preserved unless explicitly decoded.

World generation ((LocationList), index 163)
index index
163
prefab Name m_prefabName
CharredTowerRuins2
prefab Hash prefabHash
-987788067
name m_name
CharredTowerRuins2
source List sourceList
(LocationList)
source Sort Order sourceSortOrder
3
enable m_enable
Yes
quantity m_quantity
40
prioritized m_prioritized
No
center First m_centerFirst
No
unique m_unique
No
biome m_biome
32
biome Area m_biomeArea
-1
group m_group
Empty
min Distance From Similar m_minDistanceFromSimilar
0
group Max m_groupMax
Empty
max Distance From Similar m_maxDistanceFromSimilar
0
min Distance m_minDistance
0
max Distance m_maxDistance
0
min Altitude m_minAltitude
0
max Altitude m_maxAltitude
1000
min Distance From Center m_minDistanceFromCenter
0
max Distance From Center m_maxDistanceFromCenter
0
min Terrain Delta m_minTerrainDelta
0
max Terrain Delta m_maxTerrainDelta
4
minimum Vegetation m_minimumVegetation
0
maximum Vegetation m_maximumVegetation
0.3
in Forest m_inForest
No
forest Treshold Min m_forestTresholdMin
1
forest Treshold Max m_forestTresholdMax
5
icon Always m_iconAlways
No
icon Placed m_iconPlaced
No
interior Radius m_interiorRadius
0
exterior Radius m_exteriorRadius
12
clear Area m_clearArea
Yes
surround Check Vegetation m_surroundCheckVegetation
No
surround Check Distance m_surroundCheckDistance
20
surround Check Layers m_surroundCheckLayers
2
surround Better Than Average m_surroundBetterThanAverage
0