- Possible drops
1 ×EntrailsPossible extra harvest: 9–41 per selection; 1–3 selections, 50% table roll.
Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll.
Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Silver necklace Item ID

<color=yellow>Valuable</color>
Silver necklace is a Valuable item found inside chests and treasure piles in Mountain Forsaken structures. It has no crafting use and is sold to Haldor the trader for Coins.
Overview
Silver necklace is a valuable item in Valheim. Its in-game item ID is SilverNecklace, which you can drop into the console with spawn SilverNecklace to give yourself one — append a number like spawn SilverNecklace 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Valuable.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | SilverNecklace |
| Category | Item drop |
| Subcategory | Valuable |
- Command reference
- spawn
Command Builder
Spawns one Silver necklace at your location.
Example Commands
Spawns one Silver necklace at your location.
Spawns five Silver necklace at your location.
Spawns twenty Silver necklace at your location.
Stats
| Type | Material |
| Weight | 0.1 |
| Stack size | 20 |
| Value (coins) | 30 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Gathering & resource nodes
Full reference2 entries
| Resource source | Possible drops | Health & tool | Regrowth / next stage |
|---|---|---|---|
Possible extra harvest: 9–41 per selection; 1–3 selections, 50% table roll. Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll. Possible extra harvest: 1 per selection; 1–3 selections, 50% table roll. | Pick by hand | Does not regrow after picking | |
Possible extra harvest: 1 per selection; 1 selections, 50.6% table roll. | Pick by hand | Does not regrow after picking |
- Possible drops
Possible extra harvest: 1 per selection; 1 selections, 50.6% table roll.
- Health & tool
Pick by hand
- Regrowth / next stage
Does not regrow after picking
Destruction tables list possible drops, not guaranteed totals. Weights describe relative selection within a table. Tree, log, and rock-section drops are separate stages; resource modifiers can change yields.
Used to build
Possible chest loot at
- Crypt 25 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 35 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Crypt 45 source definitions; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_BurialChamber02 / TreasureChest_forestcrypt (possible dungeon room); forestcrypt_new_Burialchamber03 / TreasureChest_forestcrypt (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir cave7 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Hildir crypt1 source definition; forestcrypt_room1 / TreasureChest_forestcrypt (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 27 source definitions; cave_shrine_endcap_noshrine02 / TreasureChest_mountaincave (possible dungeon room); cave_shrine_endcap05 / TreasureChest_mountaincave (possible dungeon room); cave_new_icecorridor05 / TreasureChest_mountaincave (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Ship Setting 11 source definition; ShipSetting01 / TreasureChest_meadows_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 11 source definition; StoneHenge1 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 21 source definition; StoneHenge2 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Stone Henge 31 source definition; StoneHenge3 / TreasureChest_plains_stone (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Troll Cave 22 source definitions; TrollCave02 / TreasureChest_trollcave (location prefab); TrollCave02 / TreasureChest_trollcave (1) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Pickable at locations
- Hildir cave18 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 18 source definitions; MorgenHole1 / Pickable_MeatPile (3) (location prefab); MorgenHole1 / Pickable_MeatPile (4) (location prefab); MorgenHole1 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 28 source definitions; MorgenHole2 / Pickable_MeatPile (3) (location prefab); MorgenHole2 / Pickable_MeatPile (4) (location prefab); MorgenHole2 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 38 source definitions; MorgenHole3 / Pickable_MeatPile (3) (location prefab); MorgenHole3 / Pickable_MeatPile (4) (location prefab); MorgenHole3 / Pickable_MeatPile (9) (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Cave 231 source definitions; cave_shrine_lootencap05 / Pickable_MeatPile (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (1) (possible dungeon room); cave_shrine_endcap01 / Pickable_MeatPile (2) (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Mountain Grave 11 source definition; MountainGrave01 / Pickable_MountainRemains01_buried (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)