- Input
1 ×Silver ore- Output
1 ×Silver- Time
30 sec
Keep the smoke outlet clear
- Fuel & capacity
2 Coal / output
10 input capacity · 20 fuel capacity
Silver Item ID

A bar of pure silver ready to be worked.
Silver is a Mountain-tier refined ingot smelted from Silver ore at a Smelter using Coal as fuel. It is the key material for Mountain-tier weapons (Silver sword, Frostner, Draugr Fang), the Wolf armor set, and silver-tier shields.
Overview
Silver is a metal item in Valheim. Its in-game item ID is Silver, which you can drop into the console with spawn Silver to give yourself one — append a number like spawn Silver 50 to spawn a stack.
In the in-game data it is tagged as Item drop, Metal, and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | Silver |
| Category | Item drop |
| Subcategory | Metal, Material |
- Command reference
- spawn
Command Builder
Spawns one Silver at your location.
Example Commands
Spawns one Silver at your location.
Spawns five Silver at your location.
Spawns twenty Silver at your location.
Stats
| Type | Material |
| Weight | 14 |
| Stack size | 30 |
| Teleportable | No |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Processing & production
Full reference1 entry
| Station | Input | Output | Time | Fuel & capacity |
|---|---|---|---|---|
30 sec Keep the smoke outlet clear | 2 Coal / output 10 input capacity · 20 fuel capacity |
Times are base processing times while the station can operate. Wind, blocked smoke, shelter, skills, and world settings can change actual production.
Used in recipes
Crystal battleaxe30 required; +15 per upgrade level
Crystal Heart5 required; +0 per upgrade level
Drake helmet20 required; +5 per upgrade level
Draugr Fang bow20 required; +10 per upgrade level
Fang spear2 required; +1 per upgrade level
Fenris claw10 required; +1 per upgrade level
Frostner30 required; +15 per upgrade level
Himminafl5 required; +5 per upgrade level
Linen cape1 required; +0 per upgrade level
Lox cape2 required; +0 per upgrade level
Scythe6 required; +5 per upgrade level
Silver arrow1 required; +1 per upgrade level
Silver knife10 required; +5 per upgrade level
Silver shield8 required; +4 per upgrade level
Silver sword40 required; +20 per upgrade level
Wisplight1 required; +1 per upgrade level
Wolf armor chest20 required; +5 per upgrade level
Wolf armor legs20 required; +5 per upgrade level
Wolf fur cape4 required; +2 per upgrade level
Wolf Sight5 required; +0 per upgrade level
Possible chest loot at
- Dev House 31 source definition; DevHouse3 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Dev House 41 source definition; DevHouse4 / piece_chest_blackmetal (3) (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Destructible drops at
- Charred Ruins 16 source definitions; CharredRuins1 / ashland_pot3_red (location prefab); CharredRuins1 / ashland_pot2_red (location prefab); CharredRuins1 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 26 source definitions; CharredRuins2 / ashland_pot3_red (location prefab); CharredRuins2 / ashland_pot3_green (location prefab); CharredRuins2 / ashland_pot2_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 36 source definitions; CharredRuins3 / ashland_pot3_green (location prefab); CharredRuins3 / ashland_pot2_green (location prefab); CharredRuins3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Ruins 46 source definitions; CharredRuins4 / ashland_pot3_red (location prefab); CharredRuins4 / ashland_pot2_red (location prefab); CharredRuins4 / ashland_pot1_red (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Charred Tower Ruins 13 source definitions; CharredTowerRuins1 / ashland_pot1_red (location prefab); CharredTowerRuins1 / ashland_pot2_red (location prefab); CharredTowerRuins1 / ashland_pot3_red (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 19 source definitions; MorgenHole1 / ashland_pot2_red (location prefab); MorgenHole1 / ashland_pot3_red (location prefab); MorgenHole1 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 222 source definitions; MorgenHole2 / ashland_pot2_red (2) (location prefab); MorgenHole2 / ashland_pot3_red (location prefab); MorgenHole2 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Morgen Hole 322 source definitions; MorgenHole3 / ashland_pot2_red (2) (location prefab); MorgenHole3 / ashland_pot3_red (location prefab); MorgenHole3 / ashland_pot1_green (location prefab); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)