Queen bee Item ID

The queen of the bees!
A Queen bee is a rare drop from destroying abandoned beehives found in ruined buildings in the Meadows. One Queen bee is required to craft a player-placed Beehive for Honey production.
Overview
Queen bee is a material item in Valheim. Its in-game item ID is QueenBee, which you can drop into the console with spawn QueenBee to give yourself one — append a number like spawn QueenBee 50 to spawn a stack.
In the in-game data it is tagged as Item drop and Material.
The spawn command requires cheats — enable them with devcommands after opening the console.
| Item ID | QueenBee |
| Category | Item drop |
| Subcategory | Material |
- Command reference
- spawn
Command Builder
Spawns one Queen bee at your location.
Example Commands
Spawns one Queen bee at your location.
Spawns five Queen bee at your location.
Spawns twenty Queen bee at your location.
Stats
| Type | Material |
| Weight | 0.2 |
| Stack size | 20 |
| Teleportable | Yes |
Related Items
Acorn
Amber
Amber Pearl
Ancient bark
Ancient Seed
Barley
Barley flour
Beech seeds
Bilebag
Birch seeds
Black metal
Black Metal Missile
Black metal scrap
Blood clot
Blood pudding
Bloodbag
Bloodgold Missile
Blue mushroom
Blueberries
Boar jerky
Boar meat
Bone fragments
Bread
Bread dough
Bronze
Bronze nails
Bukeperries
Carrot
Carrot seeds
Carrot soup
Used to build
Destructible drops at
- Stone Tower Ruins 31 source definition; StoneTowerRuins03 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Farm 13 source definitions; woodfarm_farmhouse2 / Beehive (possible dungeon room); woodfarm_farmhouse3 / Beehive (possible dungeon room); woodfarm_tower / Beehive (possible dungeon room). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 11 source definition; WoodHouse1 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 101 source definition; WoodHouse10 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 111 source definition; WoodHouse11 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 131 source definition; WoodHouse13 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 21 source definition; WoodHouse2 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 31 source definition; WoodHouse3 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 41 source definition; WoodHouse4 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 51 source definition; WoodHouse5 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 61 source definition; WoodHouse6 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 71 source definition; WoodHouse7 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood House 91 source definition; WoodHouse9 / Beehive (location prefab). Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
- Wood Village 16 source definitions; meadowsvillage_greathallruin / Beehive (possible dungeon room); meadowsvillage_longhouseruin / Beehive (possible dungeon room); meadowsvillage_house1 / Beehive (possible dungeon room); more in source tables. Serialized stack ranges: 1–1. Conditions and weights are in the source tables; content is not guaranteed.
Possible chest loot at
Game data source
The full settings include internal fields and inactive defaults. The sections above explain the values relevant to gameplay.
Download full game settings (JSON)